The articles by well-known international experts intend to facilitate more elaborate expositions of the research presented at the seminar, and to collect and document the results of the various discussions, including ideas and open problems that were identified. Correspondingly the book will consist of two parts. Part I will consist of extended articles describing research presented at the seminar. This will include papers on tracking, motion capture, displays, cloth simulation, and applications. Part II will consist of articles that capture the results of breakout discussions, describe visions, or advocate particular positions. This will include discussions about system latency, 3D interaction, haptic interfaces, social gaming, perceptual issues, and the fictional "Holodeck".
The articles by well-known international experts intend to facilitate more elaborate expositions of the research presented at the seminar, and to collect and document the results of the various discussions, including ideas and open problems that were identified.
This book comprises articles by some of the well-known international experts presented at the 2008 Dagstuhl seminar on Virtual Reality (VR). The articles include position statements, subjects discussed during the seminar, and relevant research covering the following topics: constrained 3D user interfaces, social gaming and learning applications, future VR software platforms, the next generation of augmented reality systems the importance of experiential fidelity, and fundamental methods to compelling applications.