"…this is a timely book, which is a valid contribution to an important, emerging field." (<i>Computing Reviews.com</i>, August 10, 2004)

Multiple User Interfaces allow people using mobile phones, lap tops, desk tops, palm tops or PDAs to access and read information from their central server or the internet in a coherent and consistent way and to communicate effectively with other users who may be using different devices. MUIs provide multiple views of the information according to the device used and co-ordinate communication between the users. Multiple User Interfaces: Engineering and Applications Frameworks is the first work to describe user interface design for mobile and hand-held devices such as mobile phones. Given the proliferation of books on web site design in the late '90s, this promises to be the forerunner in a new wave of books dealing with the issues specific to small screens, limited memory and wireless transmission. It also deals with problems relating to multi-user functionality and sharing the same application over various platforms.  Offers a comprehensive account of state-of-the-art researchCombines human and technical aspects including social interaction, workflow, HCI, & system architectures.Provides practical toolkits, guidelines and experience reportsIncludes contributions from leading experts at all the key institutions – Virginia Tech, Concordia University, Lancaster University, Ericsson & Intel  With such a unique and cutting-edge approach researchers and developers working on user interface design in companies manufacturing handsets and other portable devices, university HCI groups and companies providing web-based information services for delivery to hand-held devices will find this indispensable.
Les mer
Describes user interface design for mobile and hand-held devices such as mobile phones. This book also deals with problems relating to multi-user functionality and sharing the same application over various platforms. It combines human and technical aspects including social interaction, workflow, HCI, and system architectures.
Les mer
Acknowledgements. About the Editors. Contributors. PART I. BASIC TERMINOLOGY, CONCEPTS, AND CHALLENGES. 1. Executive Summary and Book Overview (Ahmed Seffah and Homa Javahery). 2. Multiple User Interfaces: Cross-Platform Applications and Context-Aware Interfaces (Ahmed Seffah and Homa Javahery). PART II. ADAPTATION AND CONTEXT-AWARE USER INTERFACES. 3. A Reference Framework for the Development of Plastic User Interfaces (David Thevenin, et al.). 4. Temporal Aspects of Multi-Platform Interaction (David England and Min Du). 5. The PALIO Framework for Adaptive Information Services (Constantine Stephanidis, et al.). PART III. DEVELOPMENT TECHNOLOGY AND LANGUAGES. 6. Building Multi-Platform User Interfaces with UIML (Mir Farooq Ali, et al.). 7. XIML: A Multiple User Interface Representation Framework for Industry (Angel Puerta and Jacob Eisenstein). 8. AUIT: Adaptable User Interface Technology, with Extended Java Server Pages (John Grundy and Wenjing Zou).  PART IV. MODEL-BASED DEVELOPMENT. 9. Adaptive Task Modeling: From Formal Models to XML Representations (Peter Forbrig, et al.). 10. Multi-Model and Multi-Level Development of User Interfaces (Jean Vanderdonckt, et al.). 11. Supporting Interactions with Multiple Platforms Through User and Task Models (L. Marucci, et al.). PART. V ARCHITECTURES, PATTERNS, AND DEVELOPMENT TOOLKITS. 12. Migrating User Interfaces Across Platforms Using HCI Patterns (Homa Javahery, et al.). 13. Support for the Adapting Applications and Interfaces to Context (Anind K. Dey and Gregory D. Abowd). 14. A Run-time Infrastructure to Support the Construction of Distributed, Multi-User, Multi-Device Interactive Applications (Simon Lock and Harry Brignull). PART VI. EVALUATION AND SOCIAL IMPACTS. 15 Assessing Usability across Multiple User Interfaces (Gustav Öquist, et al.). 16. Iterative Design and Evaluation of Multiple Interfaces for a Complex Commercial Word Processor (Joanna McGrenere). 17. Inter-Usability of Multi-Device Systems - A Conceptual Framework (Charles Denis and Laurent Karsenty). Subject Index.
Les mer
Today’s communication systems consist of a bewildering array of devices and technologies. Mobile phones, PDAs, personal computers, corporate servers, Internet sites, even wearable devices – all of these compete for our attention and require us to interact with them in different ways. A Multiple User Interface (MUI) helps with this variety of communication systems and devices by offering a coherent, integrated user experience across platforms. A MUI manages and coordinates services provided to the user through multiple devices and platforms. In addition, it adapts the view of the information to the computing platform in use. The following questions and more are addressed in Multiple User Interfaces: What kinds of design methods are needed for building MUIs?How can we enable users to customise a device?How can the customisation of one device be reflected on all of the other devices available to the user?What is the best way to deal with device-specific constraints while assuring maintainability and cross-platform consistency of interfaces?How can we build interfaces that dynamically respond to changes in the environment, such as variations in network connectivity, user location, ambient sound and lighting conditions? The authors, who represent a wide range of research expertise in both industry and academia, introduce design and development frameworks for multi-device, cross-platform and context-aware systems. These frameworks are valuable to researchers and practitioners in usability and software engineering, and to anyone interested in the problem of developing and evaluating MUIs. Designers and developers, students and educators will find this book useful for its applied and theoretical content, supported by well-established HCI (Human-Computer Interaction) methodologies.
Les mer
"…this is a timely book, which is a valid contribution to an important, emerging field." (Computing Reviews.com, August 10, 2004)

Produktdetaljer

ISBN
9780470854440
Publisert
2003-11-28
Utgiver
Vendor
John Wiley & Sons Inc
Vekt
830 gr
Høyde
252 mm
Bredde
175 mm
Dybde
28 mm
Aldersnivå
P, 06
Språk
Product language
Engelsk
Format
Product format
Innbundet
Antall sider
448

Om bidragsyterne

Ahmed Seffah is a professor in the department of Computer Science at Concordia University. He is director of the Human-Centered Software Engineering Group and the co-founder of the Concordia Software Usability and Empirical Studies Lab. He holds a PhD in software engineering from the Ecole Centrale de Lyon (France). His  research interest are at the crossroads between software engineering and Human-Computer Interaction (HCI), including usability measurement, user interface design, empirical studies on developer experiences with CASE tools, human-centered software engineering, and patterns as a vehicle for integrating HCI knowledge in software engineering practices. Dr. Seffah  is the vice-chair of the IFIP  working group on user-centered design methodologies. During the last 10 years, he has been involved in different projects in North America and Europe.

Homa Javahery is a researcher and project manager with the Human-Centered Software Engineering Group, including the Usability and Empirical Studies Lab, in the department of Computer Science at Concordia University. She holds a Master's degree in Computer Science from Concordia University, and a Bachelor of Science degree from McGill University. She is combining different design approaches from human sconces and engineering disciplines to develop a pattern-oriented framework for designing a large variety of interfaces. She has been involved in different collaborative projects at the INRIA Research Institute in Nancy, France and the Daimler-Chrysler Research Institute in Ulm, Germany.