A practical guide to mastering reinforcement learning algorithms using KerasKey FeaturesBuild projects across robotics, gaming, and finance fields, putting reinforcement learning (RL) into actionGet to grips with Keras and practice on real-world unstructured datasetsUncover advanced deep learning algorithms such as Monte Carlo, Markov Decision, and Q-learningBook DescriptionReinforcement learning has evolved a lot in the last couple of years and proven to be a successful technique in building smart and intelligent AI networks. Keras Reinforcement Learning Projects installs human-level performance into your applications using algorithms and techniques of reinforcement learning, coupled with Keras, a faster experimental library.The book begins with getting you up and running with the concepts of reinforcement learning using Keras. You’ll learn how to simulate a random walk using Markov chains and select the best portfolio using dynamic programming (DP) and Python. You’ll also explore projects such as forecasting stock prices using Monte Carlo methods, delivering vehicle routing application using Temporal Distance (TD) learning algorithms, and balancing a Rotating Mechanical System using Markov decision processes.Once you’ve understood the basics, you’ll move on to Modeling of a Segway, running a robot control system using deep reinforcement learning, and building a handwritten digit recognition model in Python using an image dataset. Finally, you’ll excel in playing the board game Go with the help of Q-Learning and reinforcement learning algorithms.By the end of this book, you’ll not only have developed hands-on training on concepts, algorithms, and techniques of reinforcement learning but also be all set to explore the world of AI.What you will learnPractice the Markov decision process in prediction and betting evaluationsImplement Monte Carlo methods to forecast environment behaviorsExplore TD learning algorithms to manage warehouse operationsConstruct a Deep Q-Network using Python and Keras to control robot movementsApply reinforcement concepts to build a handwritten digit recognition model using an image datasetAddress a game theory problem using Q-Learning and OpenAI GymWho this book is forKeras Reinforcement Learning Projects is for you if you are data scientist, machine learning developer, or AI engineer who wants to understand the fundamentals of reinforcement learning by developing practical projects. Sound knowledge of machine learning and basic familiarity with Keras is useful to get the most out of this book
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Keras Reinforcement Learning Projects book teaches you essential concept, techniques and, models of reinforcement learning using best real-world demonstrations. You will explore popular algorithms such as Markov decision process, Monte Carlo, Q-learning making you equipped with complex statistics in various projects with the help of Keras
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Table of ContentsOverview of Keras Reinforcement LearningSimulating random walksOptimal Portfolio SelectionForecasting stock market pricesDelivery Vehicle Routing ApplicationPrediction and Betting Evaluations of coin flips using Markov decision processesBuild an optimized vending machine using Dynamic ProgrammingRobot control system using Deep Reinforcement LearningHandwritten Digit RecognizerPlaying the board game Go  What is next?
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Produktdetaljer

ISBN
9781789342093
Publisert
2018-09-29
Utgiver
Vendor
Packt Publishing Limited
Høyde
93 mm
Bredde
75 mm
Aldersnivå
G, 01
Språk
Product language
Engelsk
Format
Product format
Heftet

Forfatter

Om bidragsyterne

Giuseppe Ciaburro holds a PhD in environmental technical physics and two master's degrees. His research focuses on machine learning applications in the study of urban sound environments. He works at Built Environment Control Laboratory – Università degli Studi della Campania Luigi Vanvitelli (Italy). He has over 15 years of work experience in programming (in Python, R, and MATLAB), first in the field of combustion and then in acoustics and noise control. He has several publications to his credit.