This book constitutes the refereed proceedings of the 7th International Workshop on Intelligent Virtual Agents, IVA 2007, held in Paris, France, September 2007. The 19 revised full papers and 12 revised short papers presented together with five invited talks and the abstracts of 32 poster papers are organized in topical sections on rendering and analysis, culture and identity, behavior models, feedback models, dialogues, applications, evaluation, gaze models and emotions.
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Constitutes the refereed proceedings of the 7th International Workshop on Intelligent Virtual Agents, IVA 2007, held in Paris, France, September 17-19, 2007. This book includes papers that are organized in topical sections on Rendering and Analysis, Culture and Identity, Behavior Models, Feedback Models, Dialogues, Applications, and Evaluation.
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Rendering and Analysis.- Simulation Level of Detail for Virtual Humans.- Towards Natural Gesture Synthesis: Evaluating Gesture Units in a Data-Driven Approach to Gesture Synthesis.- 3D Audiovisual Rendering and Real-Time Interactive Control of Expressivity in a Talking Head.- Semantic Segmentation of Motion Capture Using Laban Movement Analysis.- Culture and Identity.- A Computational Model of Culture-Specific Conversational Behavior.- Ethnic Identity and Engagement in Embodied Conversational Agents.- Neuroticism – A Competitive Advantage (Also) for IVAs?.- Behavior Models.- Emotionally Expressive Head and Body Movement During Gaze Shifts.- Fuzzy Similarity of Facial Expressions of Embodied Agents.- The Behavior Markup Language: Recent Developments and Challenges.- Dynamic Behavior Qualifiers for Conversational Agents.- Feedback Models.- Creating Rapport with Virtual Agents.- Incremental Multimodal Feedback for Conversational Agents.- Searching for Prototypical Facial Feedback Signals.- Fluid Semantic Back-Channel Feedback in Dialogue: Challenges and Progress.- Dialogues.- T2D: Generating Dialogues Between Virtual Agents Automatically from Text.- So Let’s See: Taking and Keeping the Initiative in Collaborative Dialogues.- Applications.- Health Document Explanation by Virtual Agents.- Virtual Patients for Clinical Therapist Skills Training.- Integrating a Virtual Agent into the Real World: The Virtual Anatomy Assistant Ritchie.- Proactive Authoring for Interactive Drama: An Author’s Assistant.- Evaluation.- The Effects of an Embodied Conversational Agent’s Nonverbal Behavior on User’s Evaluation and Behavioral Mimicry.- Spatial Social Behavior in Second Life.- Generating Embodied Descriptions Tailored to User Preferences.- Gaze Models.- Scrutinizing NaturalScenes: Controlling the Gaze of an Embodied Conversational Agent.- Attentive Presentation Agents.- The Rickel Gaze Model: A Window on the Mind of a Virtual Human.- Emotions.- Embodied Creative Agents: A Preliminary Social-Cognitive Framework.- Feel the Difference: A Guide with Attitude!.- It’s All in the Anticipation.- Incorporating Emotion Regulation into Virtual Stories.- Poster Session.- Endowing Emotional Agents with Coping Strategies: From Emotions to Emotional Behaviour.- From IVAs to Comics Generating Comic Strips from Emergent Stories with Autonomous Characters.- Emotional Agents with Team Roles to Support Human Group Training.- Context Awareness in Mobile Relational Agents.- Implicit Training of Virtual Agents.- Human Actors and Virtual Agents Playing Together to Transform Stage Direction Practices.- Towards Characters with a Full Episodic Memory.- Towards Fast Prototyping of IVAs Behavior: Pogamut 2.- Towards a Multicultural ECA Tour Guide System.- Towards the Specification of an ECA with Variants of Gestures.- AI-RPG Toolkit: Towards A Deep Model Implementation for Improvisational Virtual Drama.- Attention Based, Naive Strategies, for Guiding Intelligent Virtual Agents.- Behavioural Reactive Agents for Video Game Opponents with Personalities.- Adapting Hierarchical Social Organisation by Introducing Fear into an Agent Architecture.- Roles of a Talking Head in a Cooperative Human-Robot Dialogue System.- Modeling Imitational Behavior Via Social Comparison Theory.- Social Animation in Complex Environments.- A Script Driven Multimodal Embodied Conversational Agent Based on a Generic Framework.- A Quiz Game Console Based on a Generic Embodied Conversational Agent Framework.- AVSML: An XML-Based Markup Language for Web Information Integration in 3D VirtualSpace.- Simulation Environment for Anticipatory Behaving Agents from the Artificial Life Domain.- Towards an Architecture for Aligned Speech and Gesture Production.- Avatar Puppetry Using Real-Time Audio and Video Analysis.- Double Appraisal for Synthetic Characters.- An Expressive Avatar for Instant Messaging Endowed with Emotional Intelligence.- ALICIA.- Towards a Unified Model of Social and Environment-Directed Agent Gaze Behaviour.- Automatic Generation of Expressive Gaze in Virtual Animated Characters: From Artists Craft to a Behavioral Animation Model.- Analyzing Gaze During Face-to-Face Interaction.- Affect and Metaphor in an ICA: Further Developments.- A Case-Based Approach to Intelligent Virtual Agent’s Interaction Experience Representation.- Modeling Spatiotemporal Uncertainty in Dynamic Virtual Environments.- Industrial Demos.- Avatars Contributions to Commercial Applications with Living ActorTM Technology.- The CereVoice Characterful Speech Synthesiser SDK.- VirtuOz Interactive Agents.- Finger Tracking for Virtual Agents.- Techniques of Dialogue Simulation.
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Produktdetaljer

ISBN
9783540749967
Publisert
2007-09-06
Utgiver
Vendor
Springer-Verlag Berlin and Heidelberg GmbH & Co. K
Høyde
235 mm
Bredde
155 mm
Aldersnivå
Research, P, 06
Språk
Product language
Engelsk
Format
Product format
Heftet