This book presents an interdisciplinary selection of cutting-edge research on RGB-D based computer vision. Features: discusses the calibration of color and depth cameras, the reduction of noise on depth maps and methods for capturing human performance in 3D; reviews a selection of applications which use RGB-D information to reconstruct human figures, evaluate energy consumption and obtain accurate action classification; presents an approach for 3D object retrieval and for the reconstruction of gas flow from multiple Kinect cameras; describes an RGB-D computer vision system designed to assist the visually impaired and another for smart-environment sensing to assist elderly and disabled people; examines the effective features that characterize static hand poses and introduces a unified framework to enforce both temporal and spatial constraints for hand parsing; proposes a new classifier architecture for real-time hand pose recognition and a novel hand segmentation and gesture recognition system.
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examines the effective features that characterize static hand poses and introduces a unified framework to enforce both temporal and spatial constraints for hand parsing; proposes a new classifier architecture for real-time hand pose recognition and a novel hand segmentation and gesture recognition system.
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Part I: Surveys.- 3D Depth Cameras in Vision: Benefits and Limitations of the Hardware.- A State-of-the-Art Report on Multiple RGB-D Sensor Research and on Publicly Available RGB-D Datasets.- Part II: Reconstruction, Mapping and Synthesis.- Calibration Between Depth and Color Sensors for Commodity Depth Cameras.- Depth Map Denoising via CDT-Based Joint Bilateral Filter.- Human Performance Capture Using Multiple Handheld Kinects.- Human Centered 3D Home Applications via Low-Cost RGBD Cameras.- Matching of 3D Objects Based on 3D Curves.- Using Sparse Optical Flow for Two-Phase Gas Flow Capturing with Multiple Kinects.- Part III: Detection, Segmentation and Tracking.- RGB-D Sensor-Based Computer Vision Assistive Technology for Visually Impaired Persons.- RGB-D Human Identification and Tracking in a Smart Environment.- Part IV: Learning-Based Recognition.- Feature Descriptors for Depth-Based Hand Gesture Recognition.- Hand Parsing and Gesture Recognition with a Commodity Depth Camera.- Learning Fast Hand Pose Recognition.- Real time Hand-Gesture Recognition Using RGB-D Sensor.
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The combination of high-resolution visual and depth sensing, supported by machine learning, opens up new opportunities to solve real-world problems in computer vision.This authoritative text/reference presents an interdisciplinary selection of important, cutting-edge research on RGB-D based computer vision. Divided into four sections, the book opens with a detailed survey of the field, followed by a focused examination of RGB-D based 3D reconstruction, mapping and synthesis. The work continues with a section devoted to novel techniques that employ depth data for object detection, segmentation and tracking, and concludes with examples of accurate human action interpretation aided by depth sensors.Topics and features:Discusses the calibration of color and depth cameras, the reduction of noise on depth maps, and methods for capturing human performance in 3DReviews a selection of applications which use RGB-D information to reconstruct human figures, evaluate energy consumption, and obtain accurate action classificationPresents an innovative approach for 3D object retrieval, and for the reconstruction of gas flow from multiple Kinect camerasDescribes an RGB-D computer vision system designed to assist the visually impaired, and another for smart-environment sensing to assist elderly and disabled peopleExamines the effective features that characterize static hand poses, and introduces a unified framework to enforce both temporal and spatial constraints for hand parsingProposes a new classifier architecture for real-time hand pose recognition, and a novel hand segmentation and gesture recognition systemResearchers and practitioners working in computer vision, HCI and machine learning will find this to be a must-read text. The book also serves as a useful reference for graduate students studying computer vision, pattern recognition or multimedia.
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Describes recent advances in RGB-D based computer vision algorithms, with an emphasis on advanced machine learning techniques for interpreting the RGBD information Covers a range of different techniques from computer vision, machine learning, audio, speech and signal processing, communications, artificial intelligence and media technology Includes contributions from leading researchers in this area, with strong industrial-research experience of the practical issues Includes supplementary material: sn.pub/extras
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GPSR Compliance The European Union's (EU) General Product Safety Regulation (GPSR) is a set of rules that requires consumer products to be safe and our obligations to ensure this. If you have any concerns about our products you can contact us on ProductSafety@springernature.com. In case Publisher is established outside the EU, the EU authorized representative is: Springer Nature Customer Service Center GmbH Europaplatz 3 69115 Heidelberg, Germany ProductSafety@springernature.com
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Produktdetaljer

ISBN
9783319381053
Publisert
2016-09-17
Utgiver
Vendor
Springer International Publishing AG
Høyde
235 mm
Bredde
155 mm
Aldersnivå
Research, P, 06
Språk
Product language
Engelsk
Format
Product format
Heftet

Om bidragsyterne

Dr. Ling Shao is a Senior Lecturer (Associate Professor) in the Department of Electronic and Electrical Engineering at the University of Sheffield, UK. His publications include the Springer title Multimedia Interaction and Intelligent User Interfaces.

Dr. Jungong Han is a Senior Scientist at Civolution Technology, Eindhoven, and a Guest Researcher at the Eindhoven University of Technology, Netherlands.

Dr. Pushmeet Kohli is a Senior Researcher in the Machine Learning and Perception Group at Microsoft Research Cambridge and an Associate in the Psychometrics Centre at the University of Cambridge, UK.

Dr. Zhengyou Zhang, IEEE Fellow and ACM Fellow, is a Principal Researcher and Research Manager of the Multimedia, Interaction, and Communication Group at Microsoft Research Redmond, WA, USA.