<p>From the reviews:</p>
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<p>"This book contains a collection of articles on the theme of how to do computation with mobile objects or patterns in nonlinear media, as exemplified most vividly by collision-based computing. … Each chapter in the book has its own list of references … . This book is recommended for anyone looking for an introduction to the fascinating developing subject of collision-based computing on a non-trivial level." (Menachem Dishon, Mathematical Reviews, Issue 2007 b)</p>

Collision-Based Computing presents a unique overview of computation with mobile self-localized patterns in non-linear media, including computation in optical media, mathematical models of massively parallel computers, and molecular systems.
It covers such diverse subjects as conservative computation in billiard ball models and its cellular-automaton analogues, implementation of computing devices in lattice gases, Conway's Game of Life and discrete excitable media, theory of particle machines, computation with solitons, logic of ballistic computing, phenomenology of computation, and self-replicating universal computers.
Collision-Based Computing will be of interest to researchers working on relevant topics in Computing Science, Mathematical Physics and Engineering. It will also be useful background reading for postgraduate courses such as Optical Computing, Nature-Inspired Computing, Artificial Intelligence, Smart Engineering Systems, Complex and Adaptive Systems, Parallel Computation, Applied Mathematics and Computational Physics.
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Collision-Based Computing presents a unique overview of computation with mobile self-localized patterns in non-linear media, including computation in optical media, mathematical models of massively parallel computers, and molecular systems.
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1 Symbol Super Colliders.- 1.1 Cellular Automata and Lattice Gases.- 1.2 Heat, Ice, and Waves.- 1.3 Colliding-Beams Particle Accelerators.- 1.4 Why Aristotle Didn’t Discover Universal Gravitation.- 1.5 “On The Nature of the Universe”.- 1.6 Conclusions.- References.- I Twenty Years Ago.- 2 Design Principles for Achieving High-Performance Submicron Digital Technologies.- 3 Conservative Logic.- 4 Physics-Like Models of Computation.- II The Present and the Future.- 5 Universal Cellular Automata Based on the Collisions of Soft Spheres.- 6 Computing Inside the Billiard Ball Model.- 7 Universal Computing in Reversible and Number-Conserving Two-Dimensional Cellular Spaces.- 8 Derivation Schemes in Twin Open Set Logic.- 9 Signals on Cellular Automata.- 10 Computing with Solitons: A Review and Prospectus.- 11 Iterons of Automata.- 12 Gated Logic with Optical Solitons.- 13 Finding Gliders in Cellular Automata.- 14 New Media for Collision-Based Computing.- 15 Lorentz Lattice Gases and Many-Dimensional Turing Machines.- 16 Arithmetic Operations with Self-Replicating Loops.- 17 Implementation of Logical Functions in the Game of Life.- 18 Turing Universality of the Game of Life.
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Springer Book Archives
Springer Book Archives
Gives a state-of-the-art overview of an emerging topic, on which there is little published literature at the moment Includes reprints of 2 classic papers, both of which are still widely referred to but are not easily available (E. Fredkin and T. Toffoli: "Conservative Logic", and N. Margolus: "Physics-Like Models of Computation") Includes supplementary material: sn.pub/extras
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GPSR Compliance The European Union's (EU) General Product Safety Regulation (GPSR) is a set of rules that requires consumer products to be safe and our obligations to ensure this. If you have any concerns about our products you can contact us on ProductSafety@springernature.com. In case Publisher is established outside the EU, the EU authorized representative is: Springer Nature Customer Service Center GmbH Europaplatz 3 69115 Heidelberg, Germany ProductSafety@springernature.com
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Produktdetaljer

ISBN
9781852335403
Publisert
2002-05-13
Utgiver
Vendor
Springer London Ltd
Høyde
235 mm
Bredde
155 mm
Aldersnivå
Research, P, UP, 06, 05
Språk
Product language
Engelsk
Format
Product format
Heftet

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