You're probably familiar with tired cliches around gaming culture in the media... that video games are violent and damaging. That they re for children, or society's outcasts; for the lazy and those without purpose. Joe Donnelly is here to tell you that video games, in fact, save lives. They saved his. Inspired by his own experience navigating depression following a tragic personal loss, Checkpoint reflects on the comforting and healing effect that entering into new digital worlds and narratives can have on mental health both personally and on a wider scale. From the big-budget triple A studios, to the one-person indie set-ups, there are thousands of eye-opening games exploring human complexities overtly and subtly all waiting to enthrall and comfort players old and new. Through exclusive, in-depth interviews with video game developers, health professionals, charities and gamers alike, Joe makes the case for the vital value of gaming culture and why we should be more open minded and willing to pick up a controller if not for fun, for the well-being of ourselves and our loved ones.
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Inspired by his own experience navigating depression following a tragic personal loss, Checkpoint reflects on the comforting and healing effect that entering into new digital worlds and narratives can have on mental health both personally and on a wider scale.
Les mer

Produktdetaljer

ISBN
9781912489572
Publisert
2021-11-18
Utgiver
Vendor
404 Ink
Høyde
198 mm
Bredde
129 mm
Aldersnivå
00, G, 01
Språk
Product language
Engelsk
Format
Product format
Heftet
Antall sider
288

Forfatter

Om bidragsyterne

Joe Donnelly is a Glaswegian journalist, writer, video games enthusiast and mental health advocate. He has written about both subjects' complex intersections for The Guardian, New Statesman, VICE, PC Gamer and many more, and believes the interactive nature of video games makes them uniquely placed to educate and inform. His book Checkpoint considers the intersections of video games and mental health. @deaco2000