Write code that can adapt to changes.
  By applying this book’s principles, you can create code that accommodates new requirements and unforeseen scenarios without significant rewrites. Gary McLean Hall describes Agile best practices, principles, and patterns for designing and writing code that can evolve more quickly and easily, with fewer errors, because it doesn’t impede change.
  Now revised, updated, and expanded, Adaptive Code, Third Edition adds indispensable practical insights on Kanban, dependency inversion, and creating reusable abstractions. Drawing on over a decade of Agile consulting and development experience, McLean Hall has updated his best-seller with deeper coverage of unit testing, refactoring, pure dependency injection, and more.
  Master powerful new ways to:
  • Write code that enables and complements Scrum, Kanban, or any other Agile framework
  • Develop code that can survive major changes in requirements
  • Plan for adaptability by using dependencies, layering, interfaces, and design patterns
  • Perform unit testing and refactoring in tandem, gaining more value from both
  • Use the “golden master” technique to make legacy code adaptive
  • Build SOLID code with single-responsibility, open/closed, and Liskov substitution principles
  • Create smaller interfaces to support more-diverse client and architectural needs
  • Leverage dependency injection best practices to improve code adaptability
  • Apply dependency inversion with the Stairway pattern, and avoid related anti-patterns


About You

This book is for programmers of all skill levels seeking more-practical insight into design patterns, SOLID principles, unit testing, refactoring, and related topics. Most readers will have programmed in C#, Java, C++, or similar object-oriented languages, and will be familiar with core procedural programming techniques.
Les mer
Part 1: People & Processes 
Chapter 1: “The Business”  
Chapter 2: Kanban, Scrum, Agile, XP
Chapter 3: Chapter 3: People, People, People
Part 2: Development Practices 
Chapter 4: Naming is Hard
Chapter 5: Testing & Refactoring
Chapter 6: Abstractions 
Chapter 7: SOLID code 
Part 3: Software Architectures 
Chapter 8: Layering  
Chapter 9: Hexagonal Architecture 
Chapter 10: Domain Driven Design  
Les mer
  • Bridges the gap between theory and practice, guiding students through applying key concepts to a pragmatic agile coding project
  • New coverage includes: Kanban for BAU, Domain-Driven Design, Hexagonal Architecture, Test-Driven Development, and Test-First methodology
  • Contains expanded coverage of unit testing, refactoring, and Pure Dependency Injection
  • Packed with up-to-date C# examples (and written for developers using multiple languages)

Les mer
This third edition features considerable re-working of chapters. There is new coverage on the changing reality of software development: how 'agile' is becoming 'fragile' and what can be done to rectify this. A more natural journey is taken to demonstrate in more practical terms the benefits and intricacies of each principle of SOLID code. 
Les mer

Produktdetaljer

ISBN
9780136891444
Publisert
2025-02-07
Utgave
3. utgave
Utgiver
Vendor
Addison Wesley
Aldersnivå
P, 06
Språk
Product language
Engelsk
Format
Product format
Heftet

Forfatter