Enter classic literature’s famous pirate story, and make choices to survive Robert Louis Stevenson’s Treasure Island in this Choose Your Path adventure.
Captain Flint’s hoards of gold are buried somewhere on Treasure Island, and only you have the map to find it. You are Jim Hawkins, a quiet youth who stumbles into a thrilling quest. You and your friends set sail to gain riches beyond your wildest dreams—but when your crew reveal themselves as pirates, your island adventure becomes a dangerous struggle to survive. Every moment, your life is at risk. You must use your instincts and your cunning to survive the perils of a dangerous voyage to a mysterious island.
Adapted by acclaimed author Blake Hoena with chapter illustrations by Kat Baumann, Can You Survive Treasure Island? turns the beloved novel by Robert Louis Stevenson into a Choose Your Path book for kids. The survival story puts readers in control of the action. Do you have what it takes to locate the hidden treasure? Or will Long John Silver and his band of pirates lead to your doom? Step into this adventure, and choose your path. But choose wisely, or else!
Book Features
- Interactive adventure that challenges readers to survive the story
- Familiar characters on a thrilling quest
- BONUS: hands-on educational activity for families and classrooms
Interactive books for kids are more popular than ever. Create your own adventure with the Interactive Classic Literature book series for boys and girls. You’re the main character. You make the choices. Can you survive?
A Note from the Author
How to Use This Book
1. An Old Sea Dog
2. Long John Silver
3. Treasure Island
4. Battle for the Island
5. The Treasure
Interactive Classic Literature
Seafarer Vocabulary
STEM Activity: Build a Spyglass
Can You Survive the Call of the Wild? (Preview)
About Treasure Island
About the Authors
“We should escape,” you say. “The pirates won’t leave without the treasure. Since Livesey has the map, we’ll be able to find it before they do.”
You don’t know what will happen after that, but there is something else to remind the men about. “The cannon at the ship’s bow,” you note. “The pirates might be aiming the cannon at us right now.”
“Good point,” Trelawney says.
The captain adds, “We’ll stand a better chance against that cannon out at sea than we would here.”
“From looking at the map, there’s a small fort on the eastern edge of the island,” Livesey says. “We could make that our base.”
In the back of the ship, outside the stern port, the captain’s rowboat hangs. Your group loads it with all the food and weapons you can find in the captain’s cabin. Then the boat is lowered into the water.
The men pull gently at the oars so as not to make a sound. You are about 100 yards from the ship when one of the pirates notices you.
“They’re off the starboard bow!” he shouts.
You see the four pirates gather at the railing. They quickly discuss something before disappearing.
“Trelawney,” the captain says, “are you a good shot with that musket?”
Trelawney nods.
“Prepare to fire as soon as you see them rolling the cannon up to the rail,” the captain orders. “The rest of you, row as if your lives depend on it.”
The men dig in with the oars, and the boat lurches forward. A moment later, you see the cannon poke above the ship’s railing. The pirates are beside it.
“Aim for the man at the fuse,” the captain says.
Trelawney raises his musket. He takes aim.
Bang!
The shot rings out, and the pirate nearest the cannon falls into the sea.
“Give me another musket, quick,” Trelawney shouts as another pirate steps up to the cannon.
The men at the oars continue to pull as hard as they can. The boat is only about 20 yards from shore.
Trelawney fires again. This time he misses.
Seconds later, there’s a loud boom from the cannon. A black dot screams toward your boat like an angry hornet. It explodes in the water less than 10 feet away. Waves from the explosion tip over the boat. You, your friends, and all of your supplies are tossed into the ocean.
Luckily, the water is only waist deep. Everyone grabs what they can salvage and runs to the shore.
When you make it to the beach, everything turns to chaos. The rest of your group is ahead of you and races off to the right, down the sandy beach. From the left, pirates burst out of the woods. With swords drawn, they give chase.
A cannonball explodes in front of you. You’re thrown backward, dazed. The sound of ringing fills your ears.
Men fire guns. Swords clash. Then one pirate turns in your direction. He smiles cruelly. Knife drawn, he stalks toward you.
Should you race after your friends toward the fort? Pirates are already chasing them. Or is it better to escape to the left, in the direction from which the pirates just came? There might be more pirates that way, too.
What will you choose to do?
The Interactive Classic Literature series puts a new spin on classic literature for middle-grade readers, ages 9 to 13. In these interactive adventures, readers become the main characters and make choices that affect what happens next. Each book of around 150 pages introduces a timeless work of fiction—such as The Call of the Wild or The Adventures of Sherlock Holmes—and gives readers an opportunity to make about 20 life-or-death decisions. If the correct choices are made, the story’s golden path ultimately leads to a happy ending. The 5.25" x 7.5" paperback books are priced below $10 , and their video-game-in-a-book format appeals to boys and girls alike, including reluctant readers.
Produktdetaljer
Om bidragsyterne
Blake Hoena grew up writing stories about robots conquering the moon and trolls lumbering around in the woods behind his parents’ house—the fact that the trolls were hunting for little boys had nothing to do with Blake’s pesky brothers. He pursued a Master of Fine Arts degree in Creative Writing from Minnesota State University, Mankato, and since graduating, Blake has written more than 60 books for children. Blake has published ABC picture books, graphic novels about space aliens, and retellings of classic stories.