Take a look at how computers are designed, how engineers program them and how all the data in computers is held. Find out about memory, outputs and inputs, explore amazing feats of computing such as the web, artificial intelligence and virtual reality and imagine what computers might be able to do in the future. Test your understanding with fun activities, such as writing your own program using a programming language such as Scratch.Inject some fun into STEAM topics with these lively examinations of buildings, robots, computers, vehicles, materials and space! This bright, colourful series aims to inspire children aged 8 and up with a lifelong love of STEAM subjects.
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Inject some fun into STEAM topics with these lively books
1: A computer is…2: In the beginning3: Computers everywhere4: Ones and zeros5: A computer’s brain6: Memory7: Inputs8: Outputs9: Programming10: Hall of fame: computer scientists12: Software13: Graphics14: Games15: Hall of fame: personal computers16: Networks17: The web18: Virtual reality19: Artificial intelligence20: Hall of fame: amazing computers22: A changed planet23: Future computers24: Glossary, further info and quiz25: Index and answers
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Produktdetaljer

ISBN
9781526304759
Publisert
2019
Utgiver
Vendor
Wayland
Vekt
204 gr
Høyde
264 mm
Bredde
210 mm
Dybde
10 mm
Aldersnivå
J, 02
Språk
Product language
Engelsk
Format
Product format
Heftet
Antall sider
32

Forfatter

Om bidragsyterne

Claudia Martin has worked in book publishing for 17 years. She is the author of several books and websites for children and young people. Her favourite subjects are history, current affairs and technology.