Taako, Magnus, and Merle are near the end of their quest to collect the seven Grand Relics, dangerous magical artifacts which threaten the world as they know it. The penultimate item on their adventuring to-do list is the Animus Bell, which The Director tells them is hidden at the heart of Wonderland, a carnival of torment. Once inside, the boys will have their shot at winning the Bell... but each step forward comes at a horrible cost. And the deeper they go - the closer they get - the higher a price they’ll pay. And if they can secure the Bell, surely then the worst will be over, right? Surely they’ll go back up to their Moonbase in the sky, and hand the Bell over to The Director, and Bureau life will return to normal while they begin their hunt for the final relic, right? They’re so close to the end, after all, and they’ve gone through so much to get this far. There can’t possibly be any further surprises in store...
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The sixth installment in the #1 New York Times bestselling Adventure Zone graphic novel series, a meta-fictional D&D adventure story based on the smash hit podcast.
The sixth installment in the #1 New York Times bestselling Adventure Zone graphic novel series, a meta-fictional D&D adventure story based on the smash hit podcast.

Produktdetaljer

ISBN
9781250861726
Publisert
2024-07-16
Utgiver
Vendor
First Second
Vekt
596 gr
Høyde
229 mm
Bredde
154 mm
Dybde
18 mm
Aldersnivå
G, 01
Språk
Product language
Engelsk
Format
Product format
Heftet
Antall sider
272

Illustratør

Om bidragsyterne

Meet the McElroys! Clint was born first, which recent studies have shown is the best procedure for fathers and sons; then came Justin, Travis, and, last but not least, Griffin. This hilarious family gained fame in the world of podcasts with My Brother, My Brother and Me (which spawned a popular TV show), Sawbones, Shmanners, Rose Buddies, and a farcical romp called The Adventure Zone. Carey Pietsch is a cartoonist based in Brooklyn, New York. Her work includes drawing for Lumberjanes and the webcomic Mages of Mystralia. Carey also makes Keepsakes and other original comics about magic and empathy. Along with brightening her workdays, The Adventure Zone got her to join a D&D campaign. careydraws.tumblr.com