1. Multiplayer and beyond: Witnessing the evolution of gaming[Thorsten Quandt & Rachel Kowert]Part I: Social Forms of Gaming2. From social play to social games and back: The emergence and development of social network games [Frans Mäyrä, Jaakko Sternos, Janne Paavilainen, & Annakaisa Kultima]3. Identifying social forms of flow in multi-user games [Joceran Borderie & Nicolas Michinov]4. Envisioning the other: A grounded exploration of social roles in digital game play [Jasmien Vervaeke, Frederik De Grove, & Jan Van Looy]Part II: Online Gaming 5. Multiplayer games as the ultimate communication lab and incubator: A multi-media Study [John L. Sherry, Andy Boyan, Kendra Knight, Cherylann Edwards, & Qi Hao]6. The MMORPG designer’s journey: Casualization and its consequences for social interactions [Daniel Pietschmann, Benny Liebold, & Georg Valtin]7. Multiplayer features and game success [André Marchand]Part III: Gender Issues in Gaming Communities 8. Sexism in video games and the gaming community[Jesse Fox & Wai Yen Tang]9. Women are from FarmVille, Men are from ViceCity: The cycle of exclusion and sexism in video game content and culture [Rachel Kowert, Johannes Breuer, & Thorsten Quandt]Part IV: Games for Change10. The key features of persuasive games: A model and case analysis [Ruud Jacobs, Jeroen Jansz, & Teresa de la Hera Conde-Pumpido]11. "Resist the dictatorship of Malygos on Coldarra Island!" Evidence of MMOG culture in Taiwan’s Sunflower Social Movement [Holin Lin & Chuen Tsai Sun]12. Between drudgery and "Promesse du bonheur": Games and gamification[Mathias Fuchs]
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