The aesthetic nature and purposes of computer culture in the contemporary world are investigated in this book. Sean Cubitt casts a cool eye on the claims of cybertopians, tracing the globalization of the new medium and enquiring into its effects on subjectivity and sociality. Drawing on historical scholarship, philosophical aesthetics and the literature of cyberculture, the author argues for a genuine democracy beyond the limitations of the free market and the global corporation. Digital arts are identified as having a vital part to play in this process. Written in a balanced and penetrating style, the book both conveniently summarizes a huge literature and sets a new agenda for research and theory.
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This book investigates the aesthetic nature and purposes of computer culture in the contemporary world. It casts a cool eye on the claims of cybertopians, tracing the globalization of the new medium and enquiring into its effects on subjectivity and sociality.
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Reading the Interface Reading the Interface Virtual Realism Machine Perception and the Global Image Spatial Effects Pygmalion Silence, Sound and Space Turbulence Network Morphology and the Corporate Cyborg
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Produktdetaljer

ISBN
9780761958994
Publisert
1998-08-26
Utgiver
Vendor
SAGE Publications Inc
Vekt
470 gr
Høyde
234 mm
Bredde
156 mm
Aldersnivå
U, P, 05, 06
Språk
Product language
Engelsk
Format
Product format
Innbundet
Antall sider
192

Forfatter

Om bidragsyterne

Sean Cubitt is Professor of Film and Television at Goldsmiths, University of London; Professorial Fellow of the University of Melbourne and Honorary Professor of the University of Dundee. His publications include Timeshift: On Video Culture, Videography: Video Media as Art and Culture, Digital Aesthetics, Simulation and Social Theory, The Cinema Effect and EcoMedia. He is the series editor for Leonardo Books at MIT Press. Current research is on the history and philosophy of visual technologies, on media art history and on ecocriticism and mediation.