This book includes more than twenty computer games and simulations for use in teacher training.  Each of these simulations is innovative and presents an opportunity for pre-service teachers to have hands-on experience in an area of need prior to teaching in the classroom. Information on the simulation origins, including theoretical underpinnings, goals, characteristics, relevant research/program evaluation results, discussion of benefits and limitations as well as dissemination, recommended use, scope of practice, etc. of each game or simulation are included.  Pre-service and new teachers will gain a number of useful skills through completion of these simulations and higher education faculty and administrators will gain a plethora of research-based and effective training tools for use in their teacher training programs. 
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This book includes more than twenty computer games and simulations for use in teacher training.
Foreword.- Preface.- Introduction: Using Games and Simulations in Teacher Education.- Chapter 1: Teacher Talk Game - Simosys (2014).- Chapter 2: TeachLivE - Dieker and colleagues (2014) Chapter 3: SimSchool – Gibson (2011).- Chapter 4: Classroom SIM: Discipline Strategies - Aha! Process, Inc (2011).- Chapter 5: At Risk for Middle and High School Educators – Kognito Interactive (2012).- Chapter 6: Connect.ed – Commonwealth of Australia (2014).- Chapter 7: Step In, Speak Up! – Kognito Interactive (2012).- Chapter 8: Simulation TBA - sample topic, parent-teacher communication.- Chapter 9: Simulation TBA - sample topic, curriculum design and instruction.- Chapter 10: Simulation TBA - sample topic, accommodating diverse learners.- Chapter 11: Simulation TBA - sample topic, best practices in special education.- Chapter 12: Simulation TBA - sample topic, assistive technology.- Chapter 13: Simulation TBA - sample topic, assessing teaching effectiveness.- Chapter 14: Simulation TBA - sample topic, facilitating team meetings.- Chapter 15: Simulation TBA - sample topic, mobile simulation apps.
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This book includes more than twenty computer games and simulations for use in teacher training.  Each of these simulations is innovative and presents an opportunity for pre-service teachers to have hands-on experience in an area of need prior to teaching in the classroom. Information on the simulation origins, including theoretical underpinnings, goals, characteristics, relevant research/program evaluation results, discussion of benefits and limitations as well as dissemination, recommended use, scope of practice, etc. of each game or simulation are included.  Pre-service and new teachers will gain a number of useful skills through completion of these simulations and higher education faculty and administrators will gain a plethora of research-based and effective training tools for use in their teacher training programs. 
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Compiles various strands of research in computer simulations in teacher education into one easily accessible location. Boasts a breadth of research findings, user experiences, and access information for each simulation. Selects a diversity of games and simulations that span a wide range of topics and skills.
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Produktdetaljer

ISBN
9783030445287
Publisert
2021-12-09
Utgiver
Vendor
Springer Nature Switzerland AG
Høyde
235 mm
Bredde
155 mm
Aldersnivå
Research, P, 06
Språk
Product language
Engelsk
Format
Product format
Heftet

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Om bidragsyterne

Dr. Elizabeth Bradley is an Associate Professor in the School for Graduate Studies at SUNY Empire State College. She received her Ph.D. in school psychology from the University of Massachusetts Amherst, and she is a licensed psychologist and nationally certified as a school psychologist. Prior to teaching at Empire State College, Dr. Bradley worked as a school psychologist and conducted research in the areas of substance use interventions, child neuropsychology, and school-based interventions for at risk youth. Over the past five years, Dr. Bradley’s research focus has been on the use of online simulations in pre-service teacher training. More specifically, Dr. Bradley has investigated the use of simulations for teacher training in the areas of classroom management, identifying at-risk students, supporting LGBTQ students, and bullying prevention. Her most recent five journal publications have been on topics related to the use of computer simulations in teacher education. In addition, ten of her recent conference presentations have been on the topic of computer simulations in teacher education. Dr. Bradley was recently awarded a SUNY grant to locate and evaluate computer simulations in teacher education. Dr. Bradley will conduct this research during the 2018-2019 academic year and plans to reach out to simulation creators and publishers to make connections, collect information to be included in the repository, and invite them to author a chapter in this book. The audience for this book includes higher education faculty and administrators in the area of teacher training. Students pursuing degrees in teaching would also benefit from this book, as they can find games and simulations to practice their teaching skills and become more confident before entering the classroom.