Digital Learning and Collaborative Practices offers a comprehensive overview of design-based, technology-enhanced approaches to teaching and learning in virtual settings. Today’s digital communications foster new opportunities for sharing culture and knowledge while also prompting concerns over division, disinformation and surveillance. This book uniquely emphasises playful, collaborative experiences and democratic values in a variety of environments—adaptive, augmented, dialogic, game-based and beyond. Graduate students and researchers of educational technology, the learning sciences and interaction design will discover rich theories, interventions, models and approaches for concretising emerging practices and competencies in digital learning spaces.
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Digital Learning and Collaborative Practices offers a comprehensive overview of design-based, technology-enhanced approaches to teaching and learning in virtual settings.
ForewordEva Brooks, Susanne Dau & Staffan SelanderPreface: Digital learning and collaborative practices Eva Brooks, Susanne Dau & Staffan SelanderContributor BiographiesPart 1 – Designing for collaboration: frameworks of learningIntroduction: Designing for collaboration: frameworks of learningEva Brooks & Staffan Selander Designing as playEva Brooks Designs for learning and knowledge representations in collaborative settingsOla Knutsson, Robert Ramberg & Staffan Selander A learning ecology designSusanne Dau Collaborative learning in dialogic digital environmentsElsebeth Korsgaard Sorensen Part 2 – Inclusive pratices through digital technologies Introduction: Inclusive practices through digital technologies Eva Brooks & Susanne Dau Promises and perils – the affordances of technology for promoting inclusion of learners in educational settings Hanne Voldborg Andersen, Elsebeth Korsgaard Sorensen, Rune Hagel Skaarup Jensen Designs for learning with adaptive games and Teachable Agents Susanne Kjällander & Kristen Pilner Blair Learning music by composing on iPads Bjørn-Terje Bandlien The Zone of Optimised Motivation (ZOOM)Anthony Lewis Brooks Part 3 – Empowering participation Introduction: Empowering participation Susanne Dau & Staffan Selander Reflective and innovative learning designs inspired by gaming principlesCamilla Gyldendahl Jensen & Susanne Dau When the game breaks down, the stories beginTobias Alexander Bang Tretow-Fish & Thorkild Hanghøj Virtual Reality learning experiences about dementiaAnders Kalsgaard Møller & Markus Löchtefeld Children’s programming of robots by designing fairytalesEva Brooks & Jeanette Sjöberg The transformative potential of school-based makerspaces: Novel designs in educational practiceKristiina Kumpulainen & Anu Kajamaa Whiteboxing "bits n bots": how "flawed" and emerging technologies can facilitate computational play and learningLykke Brogaard Bertel & Pauline Fredskilde Designing virtual cases for learning and assessmentUno ForsEpilogue: Lessons from Inclusive and Empowering Participation in Emerging TechnologiesEva Brooks, Susanne Dau & Staffan Selander
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Produktdetaljer

ISBN
9780367622558
Publisert
2021-07-19
Utgiver
Vendor
Routledge
Vekt
444 gr
Høyde
229 mm
Bredde
152 mm
Aldersnivå
U, 05
Språk
Product language
Engelsk
Format
Product format
Innbundet
Antall sider
222

Om bidragsyterne

Eva Brooks is Professor with Special Responsibilities towards IT-Based Design, Learning and Innovation and Director of Xlab in the Department of Culture and Learning at Aalborg University, Denmark.

Susanne Dau is Docent (Associate Professor) and research manager at the Professional Development and Educational Research Programme in the Department of Research & Development at the University College of Northern Denmark, Denmark.

Staffan Selander is Senior Professor in Education and Didactic Science in the Department of Computer and Systems Sciences at Stockholm University, Sweden.