Chinese calligraphy Chinese culture Chinese language Cultural e-learning E-learning E-learning courses E-learning resources Game-based learning Information communication technologies International collaboration
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Produktdetaljer

ISBN
9781605661667
Publisert
2009-06-30
Utgiver
Vendor
Information Science Reference
Vekt
1356 gr
Aldersnivå
P, 06
Språk
Product language
Engelsk
Format
Product format
Innbundet
Antall sider
342

Om bidragsyterne

Maiga Chang is Assistant Professor in the School of Computing Information and Systems, Athabasca University (AU), Athabasca, Alberta, Canada. His researches mainly focus on mobile learning and ubiquitous learning, museum e-learning, game-based learning, educational robots, learning behavior analysis, and data mining in e-learning. He is the local chair of the 2nd IEEE Digital Game and Intelligent Toy Enhanced Learning (DIGITEL 2008) and general co-chair of the 4th International Conference on e-Learning and Games (Edutainment 2009). He serves several peer-reviewed journals, including AU Press and Springer's Transaction on Edutainment, as editorial board members. He has participated in 73 international conferences/workshops as a Program Committee Member and has (co-)authored more than 93 book chapters, journal and international conference papers. He has been a member of the International Who's Who of Professionals since 2000. In September 2004, he received the 2004 Young Researcher Award in Advanced Learning Technologies from the IEEE Technical Committee on Learning Technology (IEEE TCLT). He is a valued IEEE member for twelve years and also a member of ACM, AAAI, INNS, and Phi Tau Phi Scholastic Honor Society. Chen-Wo Kuo is currently in charge of international licensing matters at the National Palace Museum, Taipei, Taiwan. He is a section chief in the marketing and licensing department. He has two Master degrees. One is MBA (master of business administrative) and the other is CIS (Computer Information System). His major studies are related to e-government policy-making, digital archives, e-learning, digital divide, and culture creative industry. Besides that, he is planning how to reform of the institutional image and innovative design value-added business model.