Bringing together the research of leading international scholars in the field of digital learning, Designing Effective Digital Learning Environments discusses cutting-edge advancements in digital technology and presents an evidence-informed summary of best practices for effective design principles and implementation within educational settings.

Readers will benefit from a synthesis of research evidence from previous meta-analyses on how to design digital environments that support learning, motivation, and collaboration. Divided into eight thematic parts, chapters unpack:

  • An introduction to the design of digital learning environments
  • Learning with multimedia, with particular emphasis on digital reading comprehension environments and GeoGebra software
  • Digital videos for learning, including dynamic visualizations, instructional videos, and eye movement modeling examples
  • Simulated realities, including learning with pedagogical agents and immersive virtual reality environments
  • Game-based and sensor-based learning in digital environments
  • Digital learning in social contexts, including a discussion of CSCL, social media, and audience response systems
  • Design of digital classrooms, including flipped classroom approaches and synchronous online learning
  • A concluding section discussing the efficacy and design of digital learning environments

This edited volume is an essential read for any scholar, researcher, Ph.D., or Masters student working in the field of digital learning.

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Bringing together the research of leading international scholars in the field of digital learning, Designing Effective Digital Learning Environments discusses cutting edge advancements in digital technology and presents an evidence-informed summary of best practice for effective design principles and implementation within education.

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Part I Introduction; 1 Design of digital learning environments: Evidence from meta-analyses; Part II Learning with multimedia; 2 The effectiveness of learning with multimedia; 3 Design of effective digital reading comprehension environments; 4 GeoGebra, a comprehensive tool for learning mathematics; Part III Learning with digital videos; 5 Dynamic visualizations: How to overcome challenges and seize opportunities; 6 Six evidence-informed tips on how to optimize learning from instructional videos; 7 Eye movement modeling examples; Part IV Learning from simulated realities; 8 Learning with pedagogical agents in digital environments; 9 Designing effective immersive virtual reality learning environments; Part V Game-based and sensor-based learning in digital environments; 10 Effectiveness of gamification in education; 11 Sensors and wearables; Part VI Digital learning in social contexts; 12 Computer-supported collaborative learning; 13 Social media in class: Problem or panacea?; 14 Clickers for effective learning and instruction: An examination of the effects of audience response systems in the classroom; Part VII Designing digital classrooms; 15 Effectiveness of flipped classrooms; 16 Designing effective synchronous online learning; 17 Impacts of web-based inquiry learning environments aligned with knowledge integration pedagogy; Part VIII Discussion; 18 Increasing the effectiveness of digital learning; 19 Design of digital learning environments: Balancing theoretical, methodological, empirical, and technological approaches

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Produktdetaljer

ISBN
9781032478180
Publisert
2024-12-30
Utgiver
Vendor
Routledge
Vekt
600 gr
Høyde
234 mm
Bredde
156 mm
Aldersnivå
U, P, 05, 06
Språk
Product language
Engelsk
Format
Product format
Heftet
Antall sider
302

Om bidragsyterne

Andreas Gegenfurtner is a Professor of Methods in Learning Research at the University of Augsburg. He currently serves as editor of Frontline Learning Research and is on the editorial boards of the EARLI journals Educational Research Review and Learning and Instruction.

Ingo Kollar is a Professor of Psychology with a special emphasis on Educational Psychology at the University of Augsburg. He also serves on the editorial boards of Instructional Science, International Journal of Computer-Supported Collaborative Learning, and Psychology Learning and Teaching.