<p>"A ‘mixed bag’ in the best possible sense, <i>Revisiting Imaginary Worlds</i> offers a highly diverse collection of intriguing perspectives on the theory, history, practice, and reception of world-building across media that complements the editor’s earlier monograph <i>Building Imaginary Worlds</i> exceptionally well." -Jan-Noël Thon, author of <i>Transmedial Narratology and Contemporary Media Culture</i></p><p>"To understand why fictional realms become so deeply entangled with our culture and how materials, characters, and symbolic implications converge within them, the concept of subcreation again proves its value, also offering a distinct groundwork within the emergent scholarly field of world building." -Marta Boni, University of Montréal, editor of <i>World Building. Transmedia, Fans, Industries</i> </p>

The concept of world and the practice of world creation have been with us since antiquity, but they are now achieving unequalled prominence. In this timely anthology of subcreation studies, an international roster of contributors come together to examine the rise and structure of worlds, the practice of world-building, and the audience's reception of imaginary worlds. Including essays written by world-builders A.K. Dewdney and Alex McDowell and offering critical analyses of popular worlds such as those of Oz, The Lord of the Rings, Star Trek, Star Wars, Battlestar Galactica, and Minecraft, Revisiting Imaginary Worlds provides readers with a broad and interdisciplinary overview of the issues and concepts involved in imaginary worlds across media platforms.

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The concept of world and the practice of world creation have been with us since antiquity, but they are now achieving unequalled prominence. In this timely anthology of subcreation studies, an international roster of contributors come together to examine the rise and structure of worlds, the practice of world-building, and the audience's recepti
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Foreword

Rick Carter

Acknowledgments

Introduction

Mark J. P. Wolf

WORLDS ON THE RISE

Why Worlds Now?

Marie-Laure Ryan

Fictional World-Building as Ritual, Drama, and Medium

Lily Alexander

The Past as an Imaginary World: The Case of Medievalism

Dimitra Fimi

STRUCTURE

The Subcreation of J. R. R .Tolkien’s Middle-earth and How it Became Transmedial Culture

Lars Konzack

Secondary World Infrastructures and Tabletop Fantasy Games

Neal Baker

Battlestar Galactica and Caprica: Using Religion to Create Imagined Worlds

Erica Hurwitz Andrus

Religious Impulse in Video Games: Implications for World-Building
Edward Castronova

Minecraft: Transitional Objects and Transformational Experiences in an Imaginary World

Lori Landay

PRACTICE

A New Wonderland: The Source of It All

Michael O. Riley

"All Over the Map": Building (and Rebuilding) Oz

Henry Jenkins

Discovering the Planiverse

A. K. Dewdney

A Thousand Stories in a Day: Building Rilao and Reimagining Lagos

Laura Cechanowicz, Brian Cantrell, Geoffrey Long, Alex McDowell, Jeff Watson, and Ann Pendleton-Jullian

RECEPTION

‘The First Step into A Smaller World’: The Transmedia Economy of Star Wars

William Proctor and Matthew Freeman

The Hyper-enchantment of Visitin

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Produktdetaljer

ISBN
9780367873974
Publisert
2019-12-10
Utgiver
Vendor
Routledge
Vekt
453 gr
Høyde
229 mm
Bredde
152 mm
Aldersnivå
U, 05
Språk
Product language
Engelsk
Format
Product format
Heftet
Antall sider
376

Redaktør

Om bidragsyterne

Mark J. P. Wolf is a Full Professor and Department Chair of the Communication Department at Concordia University, Wisconsin. His books include Abstracting Reality, The Medium of the Video Game, Virtual Morality, The Video Game Explosion, Myst and Riven: The World of the D'ni, Before the Crash, Encyclopedia of Video Games, Building Imaginary Worlds, The LEGO Studies Reader, and Video Games Around the World. With Bernard Perron, he is the co-editor of The Video Game Theory Reader 1 and 2, and the Landmark Video Game book series.