Digital, visual media are found in most aspects of everyday life, from workplaces to household devices — computer and digital television screens, appliances such as refrigerators and home assistants, and applications for social media and gaming. Each technologically enabled opportunity brings an increasingly sophisticated language with the act of pursuing the intrasensorial ways of perceiving the world around us — through touch, movement, sound and vision — that is the heart of screen media use and audience engagement with digital artifacts. Drawing on digital media’s currently evolving transformation and transforming capacity this book builds a story of the multiple processes in robotics and AI, virtual reality, creative image and sound production, the representation of data and creative practice. Issues around commodification, identity, identification, and political economy are critically examined for the emerging and affecting encounters and perceptions that are brought to bear.
Les mer
Acknowledgements and Dedications List of Contributors Introduction Contents page SECTION ONE: SOCIO-AESTHETICS OF SOUND AND SIGHT Chapter One: Virtual Reality, the Chiasm, and the Doubled Body Angela Ndalianis Chapter Two: Sensing Sims: Atmospheres, Aesthetics and the Cyborg Player Merlin Seller Chapter Three: Embodied Audiovisual Experience: The Role of Sound in Contemporary Screen and Digital Media Darrin Verhagan and Ben Byrne Chapter Four: Volumetric Black: Post-Cinematic Blackness Triton Mobley SECTION TWO: MEANING-MAKING IN THE DATA-DRIVEN ERA OF QUANTIFIED MEDIA Chapter Five: Quantified Me, Curatorial Lives and the Pixelated Spectre of Self Toija Cinque Chapter Six: Virtual Reality and Kinaesthetic Connection: Qualities of ‘Being There'. Kim Vincs Chapter Seven: Feminist Memes: Digital Communities, Identity Performance, and Resistance from the Shadows Shana MacDonald and Brianna I. Wiens Chapter Eight: The Infinite Portrait: A Case of Post-Human Authorship Andrew McIntyre SECTION THREE: TOUCH, BODY, METAL, SCREEN Chapter Nine: First Encounters with Robots Through Embodied Observation, Imagined Narrative, and Choreography Amy LaViers Chapter Ten: Physical Digitality: Making reality visible through multimodal digital affordances for Human Perception Luke Heemsbergen, Greg Bowtell and Jordan Beth Vincent Chapter Eleven: A True Feel: Re-Embodying the Touch Sense in the Digital Fashion Experience Michela Ornati Chapter Twelve: What Robots Learn from Performative Relationships and Interactive Performance Steph Hutchison and John McCormick SECTION FOUR: DIGITAL FUTURES Chapter Thirteen: Smart Home: Smart Devices and the Everyday Experiences of the Home Xi Cui Chapter Fourteen: Affect and the Digitalization of War John MacWillie Chapter Fifteen: Automation in a Myth Luke Munn Chapter Sixteen: A Triadic Typology of Material Mediation: Ontology, Intentionality and Vitalism Renata Morais
Les mer
An interesting collection of diverse reflections on sight, image, sound and movement in relation to digital media.
Offers a way to re-evaluate deeply evocative futures in which humans and intelligent systems increasingly engage in symbiotically connected experiences via continuous flows of data and information exchanges.
Les mer
The study of digital media, screen media, data collection, the digital self, animation and robotics are some of the fastest growing areas of academic scholarship

Produktdetaljer

ISBN
9781501388088
Publisert
2023-08-24
Utgiver
Vendor
Bloomsbury Academic USA
Høyde
229 mm
Bredde
152 mm
Aldersnivå
U, 05
Språk
Product language
Engelsk
Format
Product format
Heftet
Antall sider
352

Om bidragsyterne

Toija Cinque is Associate Professor in Communication (Digital Media) in the School of Communication and Creative Arts at Deakin University, Australia. Published works include: Digital Media Ecologies (forthcoming), Changing Media Landscapes: Visual Networking (2015), Communication, Digital Media and Everyday Life, 2nd edition (2015) and New Media in Everyday Life (2012). Jordan Beth Vincent is Executive Manager and Head of Sales and Strategy for Fika Entertainment (www.fikaent.com). Jordan’s interdisciplinary research profile bridges technology (including HCI/human-computer interfaces/motion capture), creative and performing arts. Her research collaborations in the creative industries (cultural labour, gender research) have included co-authoring industry reports for the Ontario Arts Council, the Department of Foreign Affairs and Trade, and VicHealth. Jordan is a Chief Investigator on the ARC Industrial Transformation Hub for Digital Enhanced Living.