"What can you do with videogames? Play pranks, meditate on politics, achieve zen-like zone-outs, turn the act of travel back into adventure, and describe how to safely exit a plane—among other things, as Ian Bogost explains in this superb, philosophical, and wide-ranging book on the expressive qualities of games."—Clive Thompson, columnist for <i>Wired</i> and contributing writer for the <i>New York Times Magazine</i>
<p>"Gamers often beg for a critic with the persuasive power and range of a Lester Bangs or a Pauline Kael. With this book, Ian Bogost demonstrates his capacity to take up their mantle and explain to a larger public why games matter in modern culture. The book’s goals are simple, straight forward, and utterly, desperately needed. <i>How to Do Things with Videogames</i> may do for games what <i>Understanding Comics</i> did for comics—at once consolidate existing theoretical gains while also expanding dramatically the range of people who felt able to meaningfully engage in those discussions." —Henry Jenkins, author of <i>Fans, Gamers, and Bloggers: Understanding Participatory Culture</i></p>
Produktdetaljer
Om bidragsyterne
Ian Bogost is professor of digital media at the Georgia Institute of Technology. His books include
Persuasive Games: The Expressive Power of Videogamesand
Newsgames: Journalism at Play.