A serious materialist approach to software inevitably must confront the emotional character of programming, in all of its component parts, from the thrill of invention to obsession. It must also wrestle with entrenched notions that this craft is driven predominantly by a cool, calculated rationality. Long overdue, <i>Fun and Software </i>fulfills both requirements, providing an exquisite collection of delightful essays full of insight about the deep pleasures and frustrations feeding the inventive process of coding.

Gabriella Coleman, Wolfe Chair in Scientific and Technological Literacy, McGill University, Canada

<i>Fun and Software</i> is a unique and very welcome addition to the existing work in software studies and history of computing. The book uncovers intense emotions at work throughout computing cultures, with geeks, game players, inventors of computers and other characters making appearances. The range of covered topics is impressive, and the thinking and writing in this book are superb.

Lev Manovich, Professor of Computer Science, The Graduate Center, City University of New York, USA, and Director, Software Studies Lab

Fun and Software offers the untold story of fun as constitutive of the culture and aesthetics of computing. Fun in computing is a mode of thinking, making and experiencing. It invokes and convolutes the question of rationalism and logical reason, addresses the sensibilities and experience of computation and attests to its creative drives. By exploring topics as diverse as the pleasure and pain of the programmer, geek wit, affects of play and coding as a bodily pursuit of the unique in recursive structures, Fun and Software helps construct a different point of entry to the understanding of software as culture. Fun is a form of production that touches on the foundations of formal logic and precise notation as well as rhetoric, exhibiting connections between computing and paradox, politics and aesthetics. From the formation of the discipline of programming as an outgrowth of pure mathematics to its manifestation in contemporary and contradictory forms such as gaming, data analysis and art, fun is a powerful force that continues to shape our life with software as it becomes the key mechanism of contemporary society. Including chapters from leading scholars, programmers and artists, Fun and Software makes a major contribution to the field of software studies and opens the topic of software to some of the most pressing concerns in contemporary theory.
Les mer
Acknowledgements Introduction – Olga Goriunova, University of Warwick, UK Technology, Logistics and Logic: Rethinking the Problem of Fun in Software - Andrew Goffey, University of Nottingham, UK Bend Sinister: Monstrosity and Normative Effect in Computational Practice - Simon Yuill, Goldsmiths, University of London, UK Always One Bit More, Computing and the Experience of Ambiguity - Matthew Fuller, Goldsmiths, University of London, UK Do Algorithms Have Fun? On Completion, Indeterminacy and Autonomy in Computation - Luciana Parisi and M. Beatrice Fazi, Goldsmiths, University of London, UK useR!: Aggression, Alterity and Unbound Affects in Statistical Programming - Adrian Mackenzie, Lancaster University, UK Do (not) Repeat Yourself - Michael Murtaugh, Piet Zwart Institute, The Netherlands Not Just For Fun - Geoff Cox, Aarhus University, Denmark, and Alex McLean, University of Leeds, UK Fun is a Battlefield: Software between Enjoyment and Obsession - Wendy Hui Kyong Chun and Andrew Lison, Brown University, USA Monopoly and The Logic of Sensation in Spacewar! - Christian Ulrik Andersen, Aarhus University, Denmark Human-Computer Interaction, a Sci-Fi discipline? - Brigitte Kaltenbacher, Goldsmiths College, UK A Fun Aesthetic and Art – Annet Dekker, Piet Zwart Institute, The Netherlands Material Imagination: on the Avant-Gardes, Time and Computation - Olga Goriunova, University of Warwick, UK Notes on Contributors
Les mer
A serious materialist approach to software inevitably must confront the emotional character of programming, in all of its component parts, from the thrill of invention to obsession. It must also wrestle with entrenched notions that this craft is driven predominantly by a cool, calculated rationality. Long overdue, Fun and Software fulfills both requirements, providing an exquisite collection of delightful essays full of insight about the deep pleasures and frustrations feeding the inventive process of coding.
Les mer
Software is taken out of its 'remote' professional corner to be looked at as a field of practice guided by emotion, experiment and paradox.
Establishes a solid foundation for the discussion of the aesthetics and cultures of software

Produktdetaljer

ISBN
9781623560942
Publisert
2014-10-23
Utgiver
Vendor
Bloomsbury Academic USA
Vekt
577 gr
Høyde
229 mm
Bredde
152 mm
Aldersnivå
P, U, 06, 05
Språk
Product language
Engelsk
Format
Product format
Innbundet
Antall sider
296

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Om bidragsyterne

Olga Goriunova is an Assistant Professor in the Centre for Interdisciplinary Methodologies, The University of Warwick, UK. She is author of Art Platforms and Cultural Production on the Internet (2012) and a co-founder of the Computational Culture journal.