The new generation of game cultural studies. If you want to understand how games are now a part of our networked, mobile, globalized everyday life, this is the book!
Susana Tosca, IT University of Copenhagen, Denmark
The study of games is no longer a niche interest but rather an integral part of cultural and media studies. The analysis of games reveals much about contemporary social relations, online communities and media engagement.
Presenting a range of approaches and analytical tools through which to explore the role of games in everyday life, and packed with case material, Games and Gaming provides a comprehensive overview of this new media and how it permeates global culture in the twenty-first century.
1. Introduction
2. The Histories of Gaming
3. Games as New Media
4. Web 2.0, Social Media, and Online Games
5. The Politics of the Personal: Avatar Representation, Identity and Identification and Beyond
6. Glaze Cultures: Urban and Location-aware Gaming
7. Gaming in the Asia-Pacific: Two Futures for Gaming - Online Gaming versus Electronic Individualism
8. Conclusion: Gaming in the Twenty-first Century
Annotated Guide to Further Reading
Questions and Exercises
Notes
Bibliography
Index