In a time where remote work is the new normal and is here to stay, organisations are looking for ways to uphold and create innovation from a distance to avoid serious setbacks and declines. In innovating jointly but on remote, organisations battle with questions on how to create trust and cultural understanding in remote teams and work up strong opportunity spaces, as well as how to capitalise on radical innovation directions. This book outlines the importance of initiating remote innovation cycles and support crisis-driven innovation through online collaborative methods, tools and games. Systematically, the book creates hands-on advice and clear guidance through visuals, templates and software reviews on how organisations can go through a simple set of suggestive innovation cycles and use various online collaborative games to foster high engagement, cross-project synergies and crucial innovative thinking even from a distance.
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In a time where remote work is the new normal and is here to stay, organisations are looking for ways to uphold and create innovation from a distance to avoid serious setbacks and declines.

Produktdetaljer

ISBN
9789063696139
Publisert
1899-12-31
Utgiver
BIS Publishers B.V.; BIS Publishers B.V.
Høyde
180 mm
Bredde
145 mm
Aldersnivå
00, P, 06
Språk
Product language
Engelsk
Format
Product format
Heftet
Antall sider
128

Forfatter

Om bidragsyterne

For the last 10 years, Sune Gudiksen worked with all sorts of play and game-based design and innovation process methods. He has written several conference papers, research journal articles and anthology chapters. Recently, he published the dissemination book Gamification for business (Kogan page, 2019).