Documenting how technology has been increasingly facilitating rehabilitation both for physical and mental health, this book focuses on sensing and measurement technologies for rehabilitation applications. The author introduces various motion sensing technologies, such as inertial measurement units, pressure sensing, e-Textile, and vision-based motion sensing and discusses the applications in at-home rehabilitation scenarios. Common human motion recognition algorithms, ranging from simple single-parameter determination, such as the determination of range of motion in terms of angles, to sophisticated rule-based and machine-learning based activity recognition algorithms are explored, laying the foundation for adopting and understanding these technologies in rehabilitation. Interactive games illustrate how technology can help rehabilitation beyond assessment, invigorating the rehabilitation programs, and engaging patients in their own recovery journey via computer screens or virtual reality interfaces to provide real-time feedback on the quality and quantity of the physical activity performed. This serious game technology enables more accurate and consistent assessment of the quality of rehabilitation exercises done by the patients. The author looks at many patient populations (such as recovery from stroke, COPD, MS, or surgery) and many rehabilitation scenarios (such as upper extremity, lower extremity, posture, hand, gait and activities of daily living). Professionals and researchers in the field of rehabilitation technology engineering and related areas will find this book a valuable tool in navigating multidisciplinary work on healthcare technology and health science.
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This book concentrates on sensing and measurement technologies for rehabilitation applications. The book looks at motion sensing technologies, human motion and exogames and healthcare applications including speech, respiration, and recovery from stroke or accident.
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IntroductionPart I: Motion sensing technologiesChapter 1: Inertial measurement unitsChapter 2: Force and pressure sensingChapter 3: E-Textile-based sensingChapter 4: Muscle activity sensing with myographyChapter 5: Vision-based motion sensingChapter 6: Instrumented gloves Part II: Human motion recognition and exergamesChapter 7: Measurement of basic parametersChapter 8: Machine-learning-based activity recognitionChapter 9: Rule-based activity recognitionChapter 10: Exergames Part III: Technology-facilitated rehabilitationChapter 11: Technology-facilitated physical rehabilitationChapter 12: Technology-facilitated occupational rehabilitationChapter 13: Technology-facilitated speech rehabilitationChapter 14: Technology-facilitated pulmonary rehabilitationChapter 15: Technology-facilitated cognitive rehabilitationChapter 16: Technology-facilitated mental health rehabilitation
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Produktdetaljer

ISBN
9781839534102
Publisert
2023-06-21
Utgiver
Vendor
Institution of Engineering and Technology
Høyde
234 mm
Bredde
156 mm
Aldersnivå
U, P, 05, 06
Språk
Product language
Engelsk
Format
Product format
Innbundet
Antall sider
344

Forfatter

Om bidragsyterne

Wenbing Zhao is a professor at the Department of Electrical Engineering and Computer Science, Cleveland State University, USA. He has over 200 peer-reviewed publications and has delivered 10 keynotes at international conferences. He is an associate editor for IEEE Access, MDPI Computers, and PeerJ Computer Science, and a member of the editorial board of several international journals, including Applied System Innovation, Internal Journal of Parallel, Emergent and Distributed Systems, and International Journal of Distributed Systems and Technologies. He is an IEEE senior member.