This book provides a comprehensive and practically minded introduction into serious games for law enforcement agencies. Serious games offer wide ranging benefits for law enforcement with applications from professional trainings to command-level decision making to the preparation for crises events. This book explains the conceptual foundations of virtual and augmented reality, gamification and simulation. It further offers practical guidance on the process of serious games development from user requirements elicitation to evaluation. The chapters are intended to provide principles, as well as hands-on knowledge to plan, design, test and apply serious games successfully in a law enforcement environment. A diverse set of case studies showcases the enormous variety that is possible in serious game designs and application areas and offers insights into concrete design decisions, design processes, benefits and challenges. The book is meant for law enforcement professionals interested incommissioning their own serious games as well as game designers interested in collaborative pedagogy and serious games for the law enforcement and security sector.
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The book is meant for law enforcement professionals interested incommissioning their own serious games as well as game designers interested in collaborative pedagogy and serious games for the law enforcement and security sector.
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Introduction.- Foundation of Serious Games (SG); Virtual Reality; Augmented Reality; Design and Development of SG; Role VR and AR in Crisis Management; SG for Scenario Planning.- SG Case Studies; SG as LEAs Training Platform; Serious Games Co-Development; Serious Games and LEA’s; Serious Games and First Responders; Business Benefit and ROI on SG; The Future of Serious Games; Conclusion.

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This book provides a comprehensive and practically minded introduction into serious games for law enforcement agencies. Serious games offer wide ranging benefits for law enforcement with applications from professional trainings to command-level decision making to the preparation for crises events. This book explains the conceptual foundations of virtual and augmented reality, gamification and simulation. It further offers practical guidance on the process of serious games development from user requirements elicitation to evaluation. The chapters are intended to provide principles, as well as hands-on knowledge to plan, design, test and apply serious games successfully in a law enforcement environment. A diverse set of case studies showcases the enormous variety that is possible in serious game designs and application areas and offers insights into concrete design decisions, design processes, benefits and challenges. The book is meant for law enforcement professionals interested in commissioning their own serious games as well as game designers interested in collaborative pedagogy and serious games for the law enforcement and security sector.
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Looks at serious games for training specifically for first responders and law enforcement agencies Identifies the areas of training virtual reality and augmented reality could enhance within serious games Details the cost-effective nature of serious games in delivering complex scenarios
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GPSR Compliance The European Union's (EU) General Product Safety Regulation (GPSR) is a set of rules that requires consumer products to be safe and our obligations to ensure this. If you have any concerns about our products you can contact us on ProductSafety@springernature.com. In case Publisher is established outside the EU, the EU authorized representative is: Springer Nature Customer Service Center GmbH Europaplatz 3 69115 Heidelberg, Germany ProductSafety@springernature.com
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Produktdetaljer

ISBN
9783030299286
Publisert
2020-11-07
Utgiver
Vendor
Springer Nature Switzerland AG
Høyde
210 mm
Bredde
148 mm
Aldersnivå
Professional/practitioner, P, 06
Språk
Product language
Engelsk
Format
Product format
Heftet

Redaktør

Om bidragsyterne

Babak Akhgar is Professor of Informatics and Director of CENTRIC (Centre of Excellence in Terrorism, Resilience, Intelligence and Organized Crime Research) at Sheffield Hallam University, UK and Fellow of the British Computer Society. He has more than 130 refereed publications in international journals and conferences on strategic information systems with specific focus on knowledge management (KM) and intelligence management. He is member of editorial boards of several international journals and has acted as Chair and Program Committee Member for numerous international conferences. He has extensive and hands-on experience in the development, management and execution of KM-projects and large international security initiatives (e.g., the application of social media in crisis management, intelligence-based combating of terrorism and organized crime, gun crime, cyber-crime and cyber terrorism and cross-cultural ideology polarization). In addition to this, he acts as technicallead in EU security projects (e.g., the EU H2020-project TENSOR on dark web). He has co-edited numerous books on Intelligence Management; for instance, “Emerging Trends in ICT Security”, “Application of Big Data for National Security”, “Open Source Intelligence Investigation” and “Combatting Cybercrime and Cyberterrorism”. Prof Akhgar is board member of the European Organisation for Security (EOS) and member of the academic advisory board of SAS UK.