This book is both brilliant and necessary. Each chapter links a deep knowledge of the past to its modern redeployments in contemporary media. In doing so, the book makes a powerful case for the humanities, explaining public memory and showing how important it is for literary scholars to study it. A vital project, and a terrific book.
- Abram Van Engen, Washington University in St. Louis,
Recurring culture war controversies in the US ranging from reproductive freedom and gender identity to racial inequality and immigration often turn public attention to early American precedents. At the same time, early American figures and tropes enjoy a stunning cachet in popular culture. Early America and the Modern Imagination squarely interprets the significance and cultural uses of these transhistorical re-imaginings of the early American past. While drawing productively on public memory scholarship, this volume augments its neglect of early American studies. The collection's critical and pedagogical essays investigate how a variety of modalities including literature, film, television, theatre, video games and graphic novels rescript early America as a usable past for contemporary audiences. Early America and the Modern Imagination, therefore, interprets early American themes and their present-day echoes to grapple with the evolving and highly contested import of the American nation's past in the present cultural moment.
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Analyses the pervasive use of early American themes in contemporary culture, including literature, television series, film, theatre, graphic novels and video games.
List of Figures
Acknowledgments
Notes on Contributors
Scripting the Past in the Present: Early America and the Modern Imaginary—An Introduction
Patrick M. Erben and Rebecca L. Harrison
Part I. Graphic Novels and Gaming: New Modalities and Historical Representation
Section Overview
1. Ghost River’s Restorative Fiction: Prioritizing Indigenous Pasts and Presents
Will Fenton and Katelyn Lucas
2. Simulating Sovereignty: Alternative History, Video Games, and the Haudenosaunee
Harry J. Brown
3. Learning through Looking: Early American History and Race in Contemporary African American Graphic Novels
Oliver Scheiding
Part II. Women in Film: Gender, Consent, and Representation
Section Overview
4. More Authentic Yet Less Accurate: The Challenges of Depicting Women in Early American Film and TV Adaptations
Stacey Dearing
5. “Check her for marks!”: Teaching Bodily Consent and Autonomy through the Salem Witch Crisis Documents and Netflix’s Fear Street: 1666
Danielle Cofer
6. Sex Education: Teaching Revolutionary Constructs of Womanhood through AMC’s Turn
Patrick M. Erben and Cryslin Ledbetter
Part III. Staging the Nation: From Theater to Television
Section Overview
7. Performing, Remembering, and Reiterating: Early America on Stage
Shira Lurie
8. Aaron Posner’s JQA as Layered History: Promoting Aesthetic-Historical Reflection in a Texas Theatre’s Production
Sarah Ruffing Robbins
9. Ted Lasso and Early American Identity
Anne Roth-Reinhardt
Part IV. Grammars of Colonial Violence
Section Overview
10. “The Truth is Much Different”: Eliza Lucas Pinckney’s Literary Lives and the (Re)Production of Colonial Violence
Kirsten Iden
11. African Cinema on American Slavery
Steven W. Thomas
12. Epistolary Writing and the Afterlife of Letters from a Woman of Color
Lisa Vandenbossche
Index
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Combines expertise in early American research methods with the study of new modalities (such as video games and graphic novels) and cultural paradigms (such as restorative approaches to Native American history and sovereignty)
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Produktdetaljer
ISBN
9781399536172
Publisert
2025-06-30
Utgiver
Edinburgh University Press; Edinburgh University Press
Høyde
234 mm
Bredde
156 mm
Aldersnivå
UP, 05
Språk
Product language
Engelsk
Format
Product format
Innbundet
Antall sider
360