“Pugh does an impressive job as he addresses one of the major gaps in narrative theory: the lack of adequate study of play and game theory. He also provides a bracing intervention into queer narratology. The book is nuanced, insightful, provocative, and important; I recommend it highly.”—Brian Richardson, professor of English at the University of Maryland<br /> <br />
Tison Pugh examines the intersection of narratology, ludology, and queer studies, pointing to the ways in which the blurred boundaries between game and narrative provide both a textual and a metatextual space of queer narrative potential. By focusing on these three distinct yet complementary areas, Pugh shifts understandings of the way their play, pleasure, and narrative potential are interlinked. Through illustrative readings of an eclectic collection of cultural artifacts—from Chaucer’s Canterbury Tales to Nintendo’s Legend of Zelda franchise, from Edward Albee’s dramatic masterpiece Who’s Afraid of Virginia Woolf? to J. K. Rowling’s Harry Potter fantasy novels—Pugh offers perspectives of blissful ludonarratology, sadomasochistic ludonarratology, the queerness of rules, the queerness of godgames, and the queerness of children’s questing video games. Collectively, these analyses present a range of interpretive strategies for uncovering the disruptive potential of gaming texts and textual games while demonstrating the wide applicability of queer ludonarratology throughout the humanities.
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Examines the intersection of narratology, ludology, and queer studies, pointing to the ways in which the blurred boundaries between game and narrative provide both a textual and a metatextual space of queer narrative potential.
Les mer
Introduction: David Sedaris's Queer Poker GamePart I Theorizing Queer Ludonarratology1. Theorizing Ludonarratology2. Queering LudonarratologyPart II Structures and Readings in Queer Ludonarrativity3. Win/Loss•Pregame: The Thrill of Defeat•Geoffrey Chaucer's Queer Losers and Blissful Ludonarrativity4. Players•Pregame: Whose Side Are You On?•Edward Albee's Queer Players and Sadomasochistic Ludonarrativity5. Godgames•Pregame: Fun and Games with Sociopaths•David Fincher's Films and Ludonarrativity's Queer Godgames6. Rules•Pregame: May the Better Player Lose!•J. K. Rowling's Harry Potter Novels, Muggle Quidditch, and Ludonarrativity's Queer Rules7. Children•Pregame: Of Preschoolers and Prodigies•Nintendo's Queer Children and Questing Ludonarrativity in The Legend of Zelda VideogamesConclusion: Gone Home and the Ludonarrative Limits of Queer RepresentationWorks Cited
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“Pugh does an impressive job as he addresses one of the major gaps in narrative theory: the lack of adequate study of play and game theory. He also provides a bracing intervention into queer narratology. The book is nuanced, insightful, provocative, and important; I recommend it highly.”—Brian Richardson, professor of English at the University of Maryland
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Produktdetaljer
ISBN
9781496217615
Publisert
2019-12-01
Utgiver
Vendor
University of Nebraska Press
Høyde
229 mm
Bredde
152 mm
Aldersnivå
P, 06
Språk
Product language
Engelsk
Format
Product format
Innbundet
Forfatter