This volume presents a rich and stimulating set of accounts of the convergence of drama education and new media. -English in Education

Drama Education with Digital Technology explores the rapidly evolving intersections between drama, digital gaming, technology and teaching. It documents the praxis (practice and research) that move beyond anecdotal discussion of approaches and design. The contributors explore the realities of teaching an ancient aesthetic form in classrooms full of technologically able students. It also examines cases from classroom practice to present teaching, with approaches and understandings that are based on evidence and supported by cutting edge learning theory from educational leaders in drama and technology.
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Foreword; Introduction; 1. Potential to Reality: Drama, Technology and Education David Cameron and Michael Anderson; 2. When Worlds Collude: Exploring the Relationship Between the Actual, the Dramatic and the Virtual Julie Dunn and John O'Toole; 3. Lip Sync: Performative Placebos in The Digital Age Paul Sutton; 4. Mashup: Digital Media and Drama Conventions David Cameron; 5. Open The Loop Peter O'Connor; 6. Point of View: Linking Applied Drama and Digital Games John Carroll; 7. Audio Drama and Museums: Informal Learning, Drama and Technology Anna Farthing; 8. Digital Storytelling and Drama: Language, Image and Empathy Kirsty McGeoch and John Hughes; 9. 'A blog says i am here: Encouraging Reflection on Performance-Making and Drama Practice Through Blogs Jo Raphael; 10. Interactive drama using cyberspaces Sue Davis; 11. Digital Theatre and Online Narrative Rebecca Wotzko and John Carroll; 12. Enter The Matrix: The Relationship Between Drama and Film Miranda Jefferson and Michael Anderson; 13. Second Life/Simulation: Online Sites for Generative Play Kim Flintoff; Afterword; Index.
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An innovative insight into the ways in which digital gaming technology can be used in drama teaching to make the student learning experience truly memorable.
An innovative look at how teachers can augment their drama teaching using digital gaming technology in order to make learning a truly memorable and engaging experience for their students.
This series takes a scholarly look at the significant impact digital technology has had on teaching. Each book takes a different subject and discusses the specific implications the increased used of digital technology as a tool for learning has on their particular topic.
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Produktdetaljer

ISBN
9781441116642
Publisert
2011-12-22
Utgiver
Vendor
Continuum Publishing Corporation
Vekt
386 gr
Høyde
234 mm
Bredde
156 mm
Aldersnivå
UP, P, 05, 06
Språk
Product language
Engelsk
Format
Product format
Heftet
Antall sider
252

Series edited by

Om bidragsyterne

David Cameron is Lecturer in Journalism at Charles Sturt University, Australia. John Carroll is Associate Professor in Communication Research at Charles Shirt University, Australia. Michael Anderson is Associate Professor in Arts Education at the University of Sydney, Australia.