Anime: A Critical Introduction maps the genres that have thrived within Japanese animation culture, and shows how a wide range of commentators have made sense of anime through discussions of its generic landscape. From the battling robots that define the mecha genre through to Studio Ghibli’s dominant genre-brand of plucky shojo (young girl) characters, this book charts the rise of anime as a globally significant category of animation. It further thinks through the differences between anime’s local and global genres: from the less-considered niches like nichijo-kei (everyday style anime) through to the global popularity of science fiction anime, this book tackles the tensions between the markets and audiences for anime texts. Anime is consequently understood in this book as a complex cultural phenomenon: not simply a “genre,” but as an always shifting and changing set of texts. Its inherent changeability makes anime an ideal contender for global dissemination, as it can be easily re-edited, translated and then newly understood as it moves through the world’s animation markets. As such, Anime: A Critical Introduction explores anime through a range of debates that have emerged around its key film texts, through discussions of animation and violence, through debates about the cyborg and through the differences between local and global understandings of anime products. Anime: A Critical Introduction uses these debates to frame a different kind of understanding of anime, one rooted in contexts, rather than just texts. In this way, Anime: A Critical Introduction works to create a space in which we can rethink the meanings of anime as it travels around the world.
Les mer
Introduction Chapter 1: Approaching Anime: Genre and Subgenres Chapter 2: Sci Fi Anime: Cyberpunk to Steampunk Chapter 3: Anime’s Bodies Chapter 4: Early Anime Histories: Japan and America Chapter 5: Anime, Video and the Shojo and Shonen Genres Chapter 6: Post-Video Anime: Digital Media and the Revelation of Anime’s Hidden Genres Chapter 7: Ghibli Genre: Toshio Suzuki and Studio Ghibli’s Brand Identity Chapter 8: Experiencing Japan’s Anime: Genres at the Tokyo International Anime Fair Chapter 9: Anime Horror and Genrification Index
Les mer
A brilliant encapsulation of the vast range of anime, from its history to the digital era. For anyone wondering what all the fuss is about this is the place to begin, and for those already turned on to the wonders of the form this will point you in new directions for both viewing and study.
Les mer
From mecha robots to shojo anime’s hearts and flowers, Anime: A Critical Introduction investigates the wild, wonderful and often misunderstood worlds of Japan’s animation genres.
Accessibly traces the emerging debates around key film texts, comparing local and global understandings of the genre
Covering all major film genres, each volume in this series presents a clear summary of the historical development of and the existing approaches to a genre.

Produktdetaljer

ISBN
9781847884800
Publisert
2015-10-22
Utgiver
Vendor
Bloomsbury Academic
Vekt
458 gr
Høyde
234 mm
Bredde
156 mm
Aldersnivå
UU, UP, 05
Språk
Product language
Engelsk
Format
Product format
Innbundet
Antall sider
200

Forfatter

Om bidragsyterne

Rayna Denison is Lecturer in Media Studies at the University of East Anglia, UK, specializing in Japanese and Asian film and television cultures. After reading Japanese Studies at Oxford University, Rayna completed and MA and PhD in Film Studies at the University of Nottingham. She has recently completed a UK Research Council-funded project on the links between manga and filmmaking in contemporary Japan, and her publications include a range of articles in journals like Animation, the International Journal of Cultural Studies and Japan Forum.