How do we experience disaster films in cinema? And where does disaster cinema come from? The two questions are more closely related than one might initially think. For the framework of the cinematic experience of natural disasters has its roots in the mid-eighteenth century when the aesthetic category of the sublime was re-established as the primary mode for appreciating nature's violent forces. In this book, the sublime is understood as a complex and culturally specific meeting point between philosophical thought, artistic creation, social and technical development, and popular imagination. On the one hand, the sublime provides a receptive model to uncover how cinematic disaster depictions affect our senses, bodies and minds. On the other hand, this experiential framework of disaster cinema is only one of the most recent agents within the historical trajectory of sublime disasters, which is traced in this book among a broad range of media: from landscape and history painting to a variety of pictorial devices like Eidophusikon, Panorama, Diorama, and, finally, cinema.
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In this book, the sublime is understood as a complex and culturally specific meeting point between philosophical thought, artistic creation, social and technical development, and popular imagination.
I. Introduction, II. Starting Points, III. The Iconography of the Sublime, IV. Mediating the Sublime, V. Cinema - A Medium of the Sublime?, VI. Disaster Cinema. A Historical Overview, VII. The Sublime in Disaster Cinema, Bibliography, Index
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Produktdetaljer

ISBN
9781041178217
Publisert
2025-12-01
Utgiver
Taylor & Francis Ltd; Routledge
Vekt
660 gr
Høyde
234 mm
Bredde
156 mm
Aldersnivå
P, 06
Språk
Product language
Engelsk
Format
Product format
Heftet
Antall sider
356

Forfatter

Om bidragsyterne

Holding a PhD from the University of Tübingen, Germany, Nikita Mathias's main research interests lie within the fields of art history, media studies, aesthetics, and literary studies. Besides his academic career, he has worked as a journalist and in various positions in the cultural sector. In his current occupation, he holds the position of Senior Concept Developer at the Munch Museum in Oslo, Norway, which involves creating meaningful and engaging art experiences as well as publications and research.