<p>From the reviews:</p> <p>"This book demonstrates the numerous types of reciprocal relationships between knowledge, creativity, and documentation … and many more cognitive/intellectual inter-dependencies. … The style of presentation (layout and format) is superb because of the many diagrams/graphics and various types, tables and models … . as all professions deal with knowledge, creativity, innovation, data bases, documentation, […] there is in reality no limit to the book’s appeal: all theoretical/abstract and pragmatic/applied data are fundamentally highly relevant." (Karl H. Wolf, Journal of Documentation, Vol. 65 (3), 2009)</p>
"Creative Environments" is a follow-up on the book Creative Space in the same series and by the same authors, serving this time as editors of a broader book on computational intelligence and knowledge engineering tools for supporting knowledge creation. This book contains four parts. The first part presents a further development of models of knowledge creation presented already in Creative Space, in particular the Triple Helix of normal academic knowledge creation and a new, integrated model of normal academic and organizational knowledge creation, called Nanatsudaki (seven waterfalls) Model. The second part presents computational intelligence tools for knowledge acquisition by machine learning and data mining, for debating, brainstorming, for roadmapping and for integrated support of academic creativity. The third part presents the use of statistics for creativity support, virtual laboratories, gaming and role playing for creativity support, methods of knowledge representation and multiple criteria aggregation, distance and electronic learning. The last part addresses knowledge management and philosophical issues and contains chapters: on management of technology and knowledge management for academic R and D; on knowledge management and creative holism or systems thinking in the knowledge age; on technology and change or the role of technology in knowledge civilisation; on the emergence of complex concepts in science; and the final chapter on summary and conclusions, including a proposal of an integrated episteme of constructive evolutionary objectivism, necessary for the knowledge civilization age.
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"Creative Environments" is a follow-up on the book Creative Space in the same series and by the same authors, serving this time as editors of a broader book on computational intelligence and knowledge engineering tools for supporting knowledge creation.
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Basic Models of Creative Processes.- Preliminaries.- Testing the Triple Helix Model.- Knowledge Sciences and Jaist Nanatsudaki Model.- Tools for Supporting Basic Creative Processes.- Knowledge Acquisition by Machine Learning and Data Mining.- Creativity Support in Brainstorming.- Debating and Creativity Support.- Creativity Support for Roadmapping.- Integrated Support for Scientific Creativity.- Diverse Tools Supporting Creative Processes.- Statistics for Creativity Support.- Virtual Laboratories.- Gaming and Role Playing as Tools for Creativity Training.- Knowledge Representation and Multiple Criteria Aggregation.- Distance and Electronic Learning.- Knowledge Management and Philosophical Issues of Creativity Support.- Management of Technology in Academic Research.- Knowledge Management and Creative Holism in the Knowledge Age.- Technology and Change: The Role of Technol ogy in the Knowledge Civilization Era.- The Emergence of New Concepts in Science.- Summary and Conclusions.
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Creative Environments is a follow-up on the book Creative Space in the same series and by the same authors, serving this time as editors of a broader book on computational intelligence and knowledge engineering tools for supporting knowledge creation. This book contains four parts. The first part presents a further development of models of knowledge creation presented already in Creative Space, in particular the Triple Helix of normal academic knowledge creation and a new, integrated model of normal academic and organizational knowledge creation, called Nanatsudaki (seven waterfalls) Model. The second part presents computational intelligence tools for knowledge acquisition by machine learning and data mining, for debating, brainstorming, for roadmapping and for integrated support of academic creativity. The third part presents the use of statistics for creativity support, virtual laboratories, gaming and role playing for creativity support, methods of knowledge representation and multiple criteria aggregation, distance and electronic learning. The last part addresses knowledge management and philosophical issues and contains chapters: on management of technology and knowledge management for academic R&D; on knowledge management and creative holism or systems thinking in the knowledge age; on technology and change or the role of technology in knowledge civilisation; on the emergence of complex concepts in science; and the final chapter on summary and conclusions, including a proposal of an integrated episteme of constructive evolutionary objectivism, necessary for the knowledge civilization age.
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From the reviews:
"This book demonstrates the numerous types of reciprocal relationships between knowledge, creativity, and documentation … and many more cognitive/intellectual inter-dependencies. … The style of presentation (layout and format) is superb because of the many diagrams/graphics and various types, tables and models … . as all professions deal with knowledge, creativity, innovation, data bases, documentation, […] there is in reality no limit to the book’s appeal: all theoretical/abstract and pragmatic/applied data are fundamentally highly relevant." (Karl H. Wolf, Journal of Documentation, Vol. 65 (3), 2009)
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Creative Environments is a hot topic of knowledge management Includes supplementary material: sn.pub/extras
Produktdetaljer
ISBN
9783540714668
Publisert
2007-07-03
Utgiver
Vendor
Springer-Verlag Berlin and Heidelberg GmbH & Co. K
Høyde
235 mm
Bredde
155 mm
Aldersnivå
Research, UU, UP, P, 05, 06
Språk
Product language
Engelsk
Format
Product format
Innbundet