While there is a rich array of urban theory, design, and representation books available, there is currently no book which brings together, in a single volume, urban design theory and new digital technologies in urban information mapping, modeling, and 3D simulation. Based on two decades of practicing and teaching architecture, author Brian McGrath's Digital Modelling for Urban Design explores the new theories and technologies of digital modelling, focusing on how to create moving and interactive 3D drawing, skills useful in the context of urban theory, and design and representation. Fully illustrated with original maps, 3D models, and drawings and photographs, this innovative work introduces digital modelling to students, architects, designers, and planners interested in the processes key to shaping the urban environment.
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While there is a rich array of urban theory, design, and representation books available, there is currently no book which brings together, in a single volume, urban design theory and new digital technologies in urban information mapping, modeling, and 3D simulation.
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Prelude. Digital Modelling for Urban Design. Flattening Urban Design. Modelling Discourse. Development of the Book. Organisation of the book. Archaeology and War. Genealogy and trade. Schizoanalysis and Desire. Possible Urban Futures. Introduction. The Spectacularisation of Urban Design. Ground Zero. Preliminary Design concepts. Innovative Design Study. The Design Exhibition Spectacle. Transit Hub, Memorial Design and Freedom Tower. Other Representations. Beyond the Spectacle. Chapter 1. Archaeology. 1985-1995: Transparent Cities. 1995-2005: An Archaeology of Globalisation. From Transparent Cities to Archaeological Modelling. 1893-1901: Forma Urban Romae. 1915-1928: The Iconography of Manhattan Island. Manhattan Island. 1890-1932: The Geo-body of Bangkok.. Assembling New Urban Design Models. Collateral Space. Correlative Space. Complementary Space. Multiplicities and Seriality. Chapter 2. War. 1801-1893: The Emergence of Scientific Archaeology. 50BC - AD 203: Modelling the Spoils of War. Urban Design as Triumphal Model. 300-1300: The Recycling City Model. Churches: The New Urban Artefacts. 1300-1944: Urban Design as representation and Destruction. The Dispersed City Model. Destructions and Dispersals. Chapter 3. Genealogy. Descent and Emergence. Three Urban Design Genealogies. Rome: A Genealogy of the Master Plan. New York: A Genealo9gy of the Central Business District. The Urban designer as Organisation Man. Bangkok: A Genealogy of Lifestyle Centres. Bangkok's CSD. The Dispersal of Power. Chapter 4. Trade. Timing. Gaming. Texting. Mapping, Monitoring and Modelling. Collaborating. Interfacing. Diagramming. Back to Ground Zero. Urban Design as the Production of Difference. Chapter 5. Schizoanalysis. 1745-1778: A Schizoanalysis of War. 1978-2008: A Schizoanalysis of Trade. 2000-2005: A Schizoanalysis of Desire. Spectacular Feedback. Chapter 6.Desire. Simultopia. Pathumwan Intersection. Siam Central Interchange Station. Ratchaprasong Intersection. Chitlom Station. Complementary Space. Virtual Itineraries. Attentive Circuits. Conclusion. Modelling Urban Design Futures in India and China. Liberalisation. Gentle Arrivals: Fatehpur Sikri and West Lake. World Financial Capitals: Mumbai and Shanghai. Governance: Delhi and Beijing. Migration and Resettlement. Short-and Long-Term Plans. Happiness, Harmony and Sufficiency. Glossary. Index. Photographic Credits
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A highly topical text book that introduces the powerful technique of digital modelling to a wide audience of students, architects, designers, planners and urban citizens – and anyone else involved in the complex decision-making processes involved in shaping the urban environment. Drawing on two decades of teaching and practising urban design, Brian McGrath explores new theories and technologies of digital modelling to create moving and interactive 3-d drawing situated within the histories of urban theory, design and representation. The book is both theoretical and practical. For the main examples – Rome, New York and Bangkok – McGrath draws on his own experience of living and working in these three cities on three different continents. Analytical discussions of the cities combine historical and abstract knowledge with the 'ground truth' of empirical experience. While a rich array of urban studies books have been published over the last thirty years, there is currently no single book like this that brings together urban design theory and new digital technologies in urban information mapping, modelling and 3-d simulation, as a way of understanding how cities transform and differentiate over time.
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Produktdetaljer

ISBN
9780470034781
Publisert
2008-10-24
Utgiver
Vendor
John Wiley & Sons Inc
Vekt
1134 gr
Høyde
277 mm
Bredde
216 mm
Dybde
18 mm
Aldersnivå
UU, UP, P, 05, 06
Språk
Product language
Engelsk
Format
Product format
Heftet
Antall sider
272

Forfatter

Om bidragsyterne

Brian McGrath is Associate Professor of Urban Design at Parsons, the New School for Design in New York. For many years, he also taught urban design at Columbia. He has taught internationally in Taiwan, Denmark, Hong Kong and Thailand, where he was a Fulbright Senior Scholar in 1998-99. He recently completed a research fellowship at the India China Institute at the New School. McGrath is co-author with Jean Gardner of Cinemetrics: Architectural Drawing Today (2007) and co-guest-editor of Sensing the 21-Century City: Close-Up and Remote (2005), both published by John Wiley & Sons.