Debates in ICT and Computing Education explores the major issues teachers encounter in their daily professional lives. It encourages critical reflection and aims to stimulate both novice and experienced teachers to think more deeply about their practice, and link research and evidence to what they have observed in schools. Chapters tackle established and contemporary issues enabling teachers to reach informed judgements and argue their point of view with deeper theoretical knowledge and understanding. Debates include teacherless classrooms; personalised learning; creativity; digital literacy; visual literacy; e-tools; learning platforms; and opportunities for lifelong learning.

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Debates in ICT and Computing Education explores the major issues teachers encounter in their daily professional lives. It encourages critical reflection and aims to stimulate both novice and experienced teachers to think more deeply about their practice, and link research and evidence to what they have observed in schools.

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PART 1: KNOWLEDGE, TECHNOLOGY AND HUMAN COGNITION

  1. Technology as tools to augment cognition
  2. ICT and Computing as a subject - policy views
  3. Effective computing pedagogy: personalisation and differentiation
  4. How do students perceive ICT?
  5. Teachers' perspectives on ICT at KS3' - views of ICT as subject
  6. Gender and ICT & Computing
  7. PART 2 THE WHOLE SCHOOL LEARNING ENVIRONMENT

  8. Issues for teachers’ continuing professional development
  9. Using Web 2.0 technologies for enhancing teaching and learning
  10. E-ethics and digital identities
  11. Computing curriculum-computational thinking and creativity
  12. Inquiring Minds and Digital Tools
  13. "There is no such thing as a free lunch" - OERs, MOOCS vs QA, value and sustainability
  14. Learning spaces and flipped classrooms
  15. Bring your own device (BYOD)
  16. PART 3 CLASSROOM APPLICATIONS

  17. Debates in the use of tablets in the classroom
  18. Using social media in the classroom - eg Facebook; what are the issues for and againist
  19. Games based learning
  20. Learning in an increasingly non-textual world
  21. Programming and coding: how do you avoid death by Scratch?
  22. Scratch and the new Computing curriculum: Creativity, Collaboration, and Cross-curricular teaching and learning.
  23. Developing reflective practice in the classroom using ICT
  24. Mobile video assessment
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Product details

ISBN
9781138891784
Published
2017-10-19
Publisher
Vendor
Routledge
Weight
372 gr
Height
234 mm
Width
156 mm
Age
P, UU, 06, 05
Language
Product language
Engelsk
Format
Product format
Heftet
Number of pages
246

Biographical note

Sarah Younie is Professor in Education, Innovation and Technology at De Montfort University, UK.

Pete Bradshaw is a tutor and doctoral supervisor at the Open University, UK.