<p>"This is a terrific introduction to the new wave of social science research on games and gamers, putting objectivity ahead of subjectivity, and open-mindedness ahead of dogma. For over a decade, there has been a widening gulf between research on the effects of video games and the experience of game-players themselves. Finally, with this book, we see media studies that aren’t themselves born of media effects – and it’s both revolutionary and revelatory." —Richard A. Bartle, University of Essex</p>
<p><strong>"This is a terrific introduction to the new wave of social science research on games and gamers, putting objectivity ahead of subjectivity, and open-mindedness ahead of dogma. For over a decade, there has been a widening gulf between research on the effects of video games and the experience of game-players themselves. Finally, with this book, we see media studies that aren’t themselves born of media effects – and it’s both revolutionary and revelatory."</strong> —<em>Richard A. Bartle, University of Essex, UK</em></p><p><strong>"<em>The Video Game Debate</em> is one of the most unique video game publications on the market today. I am highly impressed at the amount of research that was done on the various topics, as well as the editing and compiling done by Kowert and Quandt... Overall, this book should not be missed as the information provided is invaluable to find all in one place... I truly cannot think of any book that comes anywhere close to <em>The Video Game Debate</em>."</strong> —<em>Chris Chandler, </em><em>www.gamingwithswag.com</em></p><p><strong>"Kowert (independent scholar with a PhD is psychology) and Quandt (online communication, Univ. of Münster, Germany) offer a collection of concise academic ruminations on the physical, social, and psychological impact of video games. The editors and their fellow contributors bring to their essays perspectives that come primarily from the fields of psychology and game studies. Together the essays provide a balanced, analytical approach to a range of issues and controversies, among them video game violence and compulsive playing. The essays are more approachable than academic white papers, but readers new to psychology may find certain parts challenging. Likewise, though the volume is thoroughly referenced, those who are unfamiliar with the many video games mentioned may need to do additional research." - </strong><em>A. Chen, Cogswell College, CHOICE</em></p>