“Grabiner, examines theoretical and philosophical issues involving James Cameron’s <i>Avatar</i>, discussing how the film combines the seer and the seen in an alternative visual paradigm”—<i>Reference & Research Book News</i>; “<i>I See You</i> offers a cogent examination of the somatic experience of seeing films in 3D. Since this technology grows in popularity, Grabiner’s book heralds a major advance in film theory.”—Brian Winkenweder, associate professor and chair, Department of Art and Visual Culture, Linfield College
In the blockbuster film Avatar, science fiction and the technological prowess of director James Cameron meet in a heady concoction that, while visually ravishing, could easily be dismissed as "eye candy." While critics most frequently acclaimed its breakthrough 3-D technology, close scrutiny of the film raises provocative questions about the relationship between mind and body, appearance and reality. It brings into focus the relationships of humans to their technology, their planet, and each other and highlights the nature and potential of film itself. This work explores the theoretical and philosophical issues brought to bear in Avatar, exploring the spaces between human and machine; technology and nature; chick flick and action-adventure; and old-fashioned storytelling and cutting-edge technology. Central to the book's analysis is an examination of the extent to which Avatar melds the seer and the seen, illuminating an alternative visual paradigm.
Instructors considering this book for use in a course may request an examination copy here.
Acknowledgments viii
Introduction
1. Did You See That?
2. Thinking Technology: Technology in the Art
3. Thinking Technology: Technology of the Art
4. The Same Old Story
5. The Apparatus of Avatar
6. Receptions and Representations
7. James Cameron, Auteur and Inventor
Notes
Bibliography
Index